カテゴリ:アップデート情報

リリース日:2019/08/30

アップデート内容

QUALITY OF LIFE

  • Coop Scaling now caps at +3 levels of Host
  • Enabled VOIP toggle on PC/CONSOLES
  • Enabled Push-to-Talk option on PC by default (players must bind a key)
  • Adjustments to help fill empty matchmaking sessions
  • Added FOV slider for PC
  • Adjusted right analog deadzone for PS4 controller (reduced by half)

BUG FIXES

  • Increased performance across Corsus
  • Increased memory stability across extended play experiences (less crashes)
  • Fixed traits not unlocking on client (Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live)
  • Fixed trapdoor that Ace kept falling through in Ward 13
  • Fixed client being able to reroll hosts campaign
  • Fixed an issue with Lost Gantry not properly handling restarts
  • Fixed issue with certain bosses respawning post "Quest Complete"
  • Fixed issue with clients loading into final boss room and being stuck at World Shard
  • Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions
  • Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles)
  • Fixed user settings not saving when exiting out of main menu/application too fast
  • Added support to unlock certain achievements that should have been attained
  • Corrected values being shown for Scrap-based achievements/trophies
  • Fixed bug with Undying King "Death Warmed Over" achievement/trophy
  • Many general collision fixes/updates
  • Added backup profile when joining game as client

GENERAL BALANCE

  • Radiant Tomb total spawns and intensity reduced

WEAPON BALANCE

  • Coachgun: Increased ideal range from 800 to 900
  • Coachgun: Added +4 shells to reserves
  • Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same)
  • Beam Rifle: Reduced reload speed by 20%
  • Repulsor: Reduced initial spread by 40%
  • Repulsor: Increased Spread Decay (faster post-shot)
  • Repulsor: Increased post-banish debuff duration by 25%
  • Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life)
  • Repulsor: Reduced friendly banish time from 4 to 2
  • Repulsor: Reduced Banish Charges from 8 to 5

ARMOR BALANCE

  • Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance
  • Akari Opportunity: Added Melee Speed buff on perfect dodge
  • Akari Opportunist: Removed Melee damage buff on perfect dodge
  • Twisted Armor: Health regen increased

TRAIT BALANCE

  • Catalyst buff maximum reverted from 15% to 20%
  • Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff)

TRINKET BALANCE

  • Soul Anchor: Adds +1 max simultaneous summoned abilities

CONSUMABLE BALANCE

  • Adrenaline: Melee speed buff reduced from 15% to 10%

MOD BALANCE

  • General: Mods now properly scale with Weapon Level
  • General: Certain Mods also scale effect based on other factors (player health, triage, etc)
  • General: Limited amount of maximum "same type" summons (dupes will kill older summons)
  • General: Added "max allowed simultaneous" summon value to summon description
  • Swarm: Increased duration from 20s to 25s
  • Swarm: Reduced charges to 1

ENEMIES

  • Shade/Shatter: Improved behavior across the board
  • Undying King: Beam Rifle will properly stagger certain phases
  • Undying King: No longer changes target mid attack
  • Canker: Wave can no longer be killed via explosions
  • Ixillis: Fixed issue with exploiting part of fight through wall
  • Ixillis: Changed scream hit-reaction so as to no longer push players off bridge
  • The Unclean One: Caskets no longer spawn enemies after the fight
  • Kin-Caller: No longer slows game when killed during summon
  • Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base)
  • Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat
  • Nightmare: Vulnerable phase increased from 5s to 7s
  • Nightmare: No longer faces away when broken out
  • Nightmare: No longer changes target after starting an attack
  • Nightmare: Health doubled (... we're serious.)
  • Nightmare: Should no longer be fightable immediately after being defeated

MISC

  • Used the Control Rod to play fetch with Wasteland Goodboy

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