#author("2024-10-28T13:34:19+09:00","","")
#author("2025-03-20T17:36:06+09:00;2024-10-28T13:34:19+09:00","","")
&tag(ミッション,戦場任務,白夜峡谷,孵化室,複合,真理の教団);
#infobox(mission/field){{
name = 孵化施設・上層部
ruby = Upper Hatchery
image = F06_001.webp
area = 白夜峡谷
zone = 孵化室
task = 複合
time = [green]10分未満;
legion = 真理の教団
level = 64
}}
''孵化施設・上層部''は『The First Descendant』でプレイ可能な[[戦場任務]]の1つ。
#contentsx
*概要 [#overview]
[[白夜峡谷]]の[[孵化室]]で受注できる複合任務。予想プレイ時間は10分未満で、敵として&真理の教団;の[[バルガス]]が出現する。難易度ノーマルではレベル64、ハードではレベル100の敵が出現する。
#inc_section(:template/mission/task,複合)
*ミッション報酬 [#reward]
#tab(class=fit-cover table_compact){{{{
#:ノーマル
アイテムレベル:61 - 64
**基礎報酬
#flex(left,gap=16){{
&gold; 8,000
#-
&exp; 1,760
#-
&exp_wp; 1,760
#-
&exp_mr; 176
}}
**メイン報酬
#flex(left){{{
#inctmp(mission/reward){{
name = [[エターナルウィルパワー]]
rarity_code = rare
image = weapon/small/AR_1007_A001.webp
detail = &通常弾;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[ヤングノーブルアンビション]]
rarity_code = rare
image = weapon/small/TR_1001_A001.webp
detail = &特殊弾;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[帯電する特異点リアクター>リアクター]]
rarity_code = rare
image = reactor/Electric_Singular.webp
detail = &雷; &特異;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[実体化した混合物リアクター>リアクター]]
rarity_code = rare
image = reactor/NonAttribute_Fusion.webp
detail = &無; &融合;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[スキル維持]]
rarity_code = normal
image = mod/Add_SkillDurationIncrease.webp
detail = &継承者;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[固定射撃]]
rarity_code = rare
image = mod/RecoilDown_WeakDamageUp.webp
detail = &高威力弾;
percentage = 22.5
}}
#-
#inctmp(mission/reward){{
name = [[武器軽量化]]
name = [[戦略的交代]]
rarity_code = ultimate
image = mod/DEFBuffOnWeaponChange.webp
detail = &ショック弾;
percentage = 3.5
}}
}}}
#:ハード
アイテムレベル:100
**基礎報酬
#flex(left,gap=16){{
&gold; 12,000
#-
&exp; 2,000
#-
&exp_wp; 2,000
#-
&exp_mr; 200
}}
**メイン報酬
#flex(left){{{
#inctmp(mission/reward){{
name = [[エターナルウィルパワー]]
rarity_code = rare
image = weapon/small/AR_1007_A001.webp
detail = &通常弾;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[ヤングノーブルアンビション]]
rarity_code = rare
image = weapon/small/TR_1001_A001.webp
detail = &特殊弾;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[帯電する特異点リアクター>リアクター]]
rarity_code = rare
image = reactor/Electric_Singular.webp
detail = &雷; &特異;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[実体化した混合物リアクター>リアクター]]
rarity_code = rare
image = reactor/NonAttribute_Fusion.webp
detail = &無; &融合;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[スキル維持]]
rarity_code = normal
image = mod/Add_SkillDurationIncrease.webp
detail = &継承者;
percentage = 50
}}
#-
#inctmp(mission/reward){{
name = [[固定射撃]]
rarity_code = rare
image = mod/RecoilDown_WeakDamageUp.webp
detail = &高威力弾;
percentage = 30
}}
#-
#inctmp(mission/reward){{
name = [[武器軽量化]]
name = [[戦略的交代]]
rarity_code = ultimate
image = mod/DEFBuffOnWeaponChange.webp
detail = &ショック弾;
percentage = 5
}}
}}}
}}}}
*詳細・攻略 [#guide]
*備考 [#notes]
*コメント [#comment]
#pcomment(reply)