• 追加された行はこの色です。
  • 削除された行はこの色です。
#author("2020-09-08T01:39:42+09:00","","")
#author("2021-03-04T01:56:29+09:00","","")
RIGHT:&tag(キャラクター,Trait,一覧);

*概要 [#l354417f]
#style(class=table_float_right){{
|CENTER:250|c
|&ref(traits.jpg,,250x0,Traitの画面);&br;Trait画面|
}}
-プレイ中に様々な条件をクリアすることで、キャラクターが新たなTrait(トレイト)を得ることができる。

-獲得したTraitは自動で効果を発揮し、Traitポイントを消費することでそれぞれレベル20までアップグレードして効果を高めることができる。
最終的にはおそらく全てのTraitをレベル20までアップグレードすることができると思われる。

#clear
*Traitポイント [#o6b53858]
TraitポイントとはそれぞれのTraitをアップグレードする際に必要となるポイントのこと。

Traitポイントを得る手段は2つある。

+敵を倒して一定の経験値を稼ぐ
+Tome of Knowledge(知識の書)を拾う

Traitのレベルはそれぞれで独立しており、1ポイントでどれか1つを1レベルだけ上げることが可能となる。

**Traitポイントの振り直しについて [#a1009a63]
[[ラスボス>Nightmare]]を撃破すると[[Orb of Undoing]](転生のオーブ)という消耗品を入手でき、使用することでこれまで使ったTraitポイントをリセットして再度振り直すことができるようになる。
*Trait一覧 [#o55dd4ed]

説明下部の値は20まで強化した時の値

#style(class=flex){{{
#style(class=table_compact){{
|~[[Arcane Strike]]|
|アーケインストライク|
|CENTER:120|c
|[[&ref(Arcane Strike/arcane_strike.png,nolink,120x120,Arcane Strike);>Arcane Strike]]&br;近接攻撃のModパワー生成量が上昇する|
|CENTER:120|c
|生成量+25%|
}}
#null{{{
#style(class=flex){{

#style(class=table_compact){{
|~[[Bark Skin]]|
|CENTER:硬質化|
|CENTER:120|c
|[[&ref(Bark Skin/bark_skin.png,nolink,120x120,Bark Skin);>Bark Skin]]&br;アーマーの性能が上昇する|
|CENTER:120|c
|アーマー効果+15%|
}}
CENTER:Arcane Strike
[[&ref(Arcane Strike/arcane_strike.png,nolink,120x0,Arcane Strike);>Arcane Strike]]

#style(class=table_compact){{
|~[[Catalyst]]|
|CENTER:触媒|
|CENTER:120|c
|[[&ref(Catalyst/catalyst.png,nolink,120x120,Catalyst);>Catalyst]]&br;敵へステータス異常が適用される確率を増加させる。|
|CENTER:120|c
|発動確率+20%|
}}
CENTER:Armor Piercer
[[&ref(Armor Piercer/armor_piercer.png,nolink,120x0,Armor Piercer);>Armor Piercer]]

#style(class=table_compact){{
|~[[Cold as Ice]]|
|CENTER:氷の冷酷さ|
|CENTER:120|c
|[[&ref(Cold as Ice/cold_as_ice.png,nolink,120x120,Cold as Ice);>Cold as Ice]]&br;背後から攻撃するとダメージが上昇する|
|バックスタブダメージ+10%|
}}
CENTER:Bark Skin
[[&ref(Bark Skin/bark_skin.png,nolink,120x0,Bark Skin);>Bark Skin]]

#style(class=table_compact){{
|~[[Elder Knowledge]]|
|CENTER:古老の知恵|
|CENTER:120|c
|[[&ref(Elder Knowledge/elder_knowledge.png,nolink,120x120,Elder Knowledge);>Elder Knowledge]]&br;獲得する経験値が上昇する|
|CENTER:120|c
|経験値ボーナス+20%|
}}
CENTER:Blood Bond
[[&ref(Blood Bond/blood_bond.png,nolink,120x0,Blood Bond);>Blood Bond]]

#style(class=table_compact){{
|~[[Endurance]]|
|CENTER:エンデュランス|
|CENTER:120|c
|[[&ref(Endurance/endurance.png,nolink,120x120,Endurance);>Endurance]]&br;最大スタミナが上昇する|
|CENTER:120|c
|スタミナ+50|
}}
CENTER:Catalyst
[[&ref(Catalyst/catalyst.png,nolink,120x0,Catalyst);>Catalyst]]

#style(class=table_compact){{
|~[[Executioner]]|
|CENTER:断罪者の矜持|
|CENTER:120|c
|[[&ref(Executioner/executioner.png,nolink,120x120,Executioner);>Executioner]]&br;クリティカル率が上昇する|
|CENTER:120|c
|クリティカル率+25%|
}}
CENTER:Climber
[[&ref(Climber/climber.png,nolink,120x0,Climber);>Climber]]

#style(class=table_compact){{
|~[[Exploiter]]|
|CENTER:名手|
|CENTER:120|c
|[[&ref(Exploiter/exploiter.png,nolink,120x120,Exploiter);>Exploiter]]&br;弱点を攻撃した際のダメージが上昇する|
|CENTER:120|c
|弱点ダメージ+20%|
}}
CENTER:Cold as Ice
[[&ref(Cold as Ice/cold_as_ice.png,nolink,120x0,Cold as Ice);>Cold as Ice]]

#style(class=table_compact){{
|~[[Glutton]]|
|CENTER:大食漢|
|CENTER:120|c
|[[&ref(Glutton/glutton.png,nolink,120x120,Arcane Strike);>Glutton]]&br;消耗品の使用速度が上昇する|
|CENTER:120|c
|消耗品使用速度+35%|
}}
CENTER:Concentration
[[&ref(Concentration/concentration.png,nolink,120x0,Concentration);>Concentration]]

#style(class=table_compact){{
|~[[Guardian's Blessing]]|
|CENTER:ガーディアンの祝福|
|CENTER:120|c
|[[&ref(Guardian's Blessing/guardians_blessing.png,nolink,120x120,Guardian's Blessing);>Guardian's Blessing]]&br;敵の近接攻撃のダメージを軽減する|
|CENTER:120|c
|近接攻撃耐性+10%|
}}
CENTER:Demolitionist
[[&ref(Demolitionist/demolitionist.png,nolink,120x0,Demolitionist);>Demolitionist]]

#style(class=table_compact){{
|~[[Handling]]|
|CENTER:ハンドリング|
|CENTER:120|c
|[[&ref(Handling/handling.png,nolink,120x120,Handling);>Handling]]&br;武器の拡散とリコイルを軽減する|
|CENTER:120|c
|集弾と反動-20%|
}}
CENTER:Elder Knowledge
[[&ref(Elder Knowledge/elder_knowledge.png,nolink,120x0,Elder Knowledge);>Elder Knowledge]]

#style(class=table_compact){{
|~[[Heavy Hitter]]|
|CENTER:120|c
|[[&ref(Heavy Hitter/heavy_hitter.png,nolink,120x120,Heavy Hitter);>Heavy Hitter]]&br;不明|
}}
CENTER:Endurance
[[&ref(Endurance/endurance.png,nolink,120x0,Endurance);>Endurance]]

#style(class=table_compact){{
|~[[Keeper's Blessing]]|
|CENTER:番人の祝福|
|CENTER:120|c
|[[&ref(Keeper's Blessing/keepers_blessing.png,nolink,120x120,Keeper's Blessing);>Keeper's Blessing]]&br;属性への耐性が上昇する|
|CENTER:120|c
|属性耐性+10|
}}
CENTER:Evocation
[[&ref(Evocation/evocation.png,nolink,120x0,Evocation);>Evocation]]

#style(class=table_compact){{
|~[[Kingslayer]]|
|CENTER:キングスレイヤー|
|CENTER:120|c
|[[&ref(Kingslayer/kingslayer.png,nolink,120x120,Kingslayer);>Kingslayer]]&br;クリティカルヒットダメージが上昇する|
|CENTER:120|c
|Cr ダメージ+25%|
}}
CENTER:Executioner
[[&ref(Executioner/executioner.png,nolink,120x0,Executioner);>Executioner]]

#style(class=table_compact){{
|~[[Mind's Eye]]|
|CENTER:心眼|
|CENTER:120|c
|[[&ref(Mind's Eye/minds_eye.png,nolink,120x120,Mind's Eye);>Mind's Eye]]&br;遠距離攻撃のダメージが上昇する|
|CENTER:120|c
|遠距離ダメージ+15%|
}}
CENTER:Exploiter
[[&ref(Exploiter/exploiter.png,nolink,120x0,Exploiter);>Exploiter]]

#style(class=table_compact){{
|~[[Mother's Blessing]]|
|CENTER:聖母の祝福|
|CENTER:120|c
|[[&ref(Mother's Blessing/mothers_blessing.png,nolink,120x120,Mother's Blessing);>Mother's Blessing]]&br;敵の遠距離攻撃ダメージを軽減する|
|CENTER:120|c
|遠距離攻撃耐性+10%|
}}
CENTER:Flash Caster
[[&ref(Flash Caster/flash_caster.png,nolink,120x0,Flash Caster);>Flash Caster]]

#style(class=table_compact){{
|~[[Quick Hands]]|
|CENTER:クイックハンド|
|CENTER:120|c
|[[&ref(Quick Hands/quick_hands.png,nolink,120x120,Quick Hands);>Quick Hands]]&br;リロード速度が上昇する|
|CENTER:120|c
|リロード速度+25%|
}}
CENTER:Footwork
[[&ref(Footwork/footwork.png,nolink,120x0,Footwork);>Footwork]]

#style(class=table_compact){{
|~[[Rapid Strike]]|
|CENTER:ラピッドストライク|
|CENTER:120|c
|[[&ref(Rapid Strike/rapid_strike.png,nolink,120x120,Rapid Strike);>Rapid Strike]]&br;近接武器の攻撃速度が上昇する|
|CENTER:120|c
|近接攻撃速度+15%|
}}
CENTER:Fortification
[[&ref(Fortification/fortification.png,nolink,120x0,Fortification);>Fortification]]

#style(class=table_compact){{
|~[[Recovery]]|
|CENTER:リカバリー|
|CENTER:120|c
|[[&ref(Recovery/recovery.png,nolink,120x120,Recovery);>Recovery]]&br;スタミナの回復速度が上昇する|
|CENTER:120|c
|スタミナ回復+20|
}}
CENTER:Glutton
[[&ref(Glutton/glutton.png,nolink,120x0,Glutton);>Glutton]]

#style(class=table_compact){{
|~[[Revivalist]]|
|CENTER:リバイバリスト|
|CENTER:120|c
|[[&ref(Revivalist/revivalist.png,nolink,120x120,Revivalist);>Revivalist]]&br;蘇生速度が上昇する|
|CENTER:120|c
|蘇生速度+100%|
}}
CENTER:Guardian's Blessing
[[&ref(Guardian's Blessing/guardians_blessing.png,nolink,120x0,Guardian's Blessing);>Guardian's Blessing]]

#style(class=table_compact){{
|~[[Scavenger]]|
|CENTER:スカベンジャー|
|CENTER:120|c
|[[&ref(Scavenger/scavenger.png,nolink,120x120,Scavenger);>Scavenger]]&br;スクラップの獲得量が上昇する|
|CENTER:120|c
|獲得量+35%|
}}
CENTER:Handling
[[&ref(Handling/handling.png,nolink,120x0,Handling);>Handling]]

#style(class=table_compact){{
|~[[Shadow Walker]]|
|CENTER:シャドウウォーカー|
|CENTER:120|c
|[[&ref(Shadow Walker/shadow_walker.png,nolink,120x120,Shadow Walker);>Shadow Walker]]&br;敵の感知範囲が減少する|
|CENTER:120|c
|感知範囲-30%|
}}
CENTER:Hard Charger
[[&ref(Hard Charger/hard_charger.png,nolink,120x0,Hard Charger);>Hard Charger]]

#style(class=table_compact){{
|~[[Sleight of Hand]]|
|CENTER:巧みな手捌き|
|CENTER:120|c
|[[&ref(Sleight of Hand/sleight_of_hand.png,nolink,120x120,Sleight of Hand);>Sleight of Hand]]&br;武器の持ち替え速度が上昇する|
|CENTER:120|c
|銃の切替速度+50%|
}}
CENTER:Heavy Hitter
[[&ref(Heavy Hitter/heavy_hitter.png,nolink,120x0,Heavy Hitter);>Heavy Hitter]]

#style(class=table_compact){{
|~[[Spirit]]|
|CENTER:スピリット|
|CENTER:120|c
|[[&ref(Spirit/spirit.png,nolink,120x120,Spirit);>Spirit]]&br;Modパワー生成量が上昇する|
|CENTER:120|c
|生成量+25%|
}}
CENTER:Invoker
[[&ref(Invoker/invoker.png,nolink,120x0,Invoker);>Invoker]]

#style(class=table_compact){{
|~[[Steady Breathing]]|
|CENTER:120|c
|[[&ref(Steady Breathing/steady_breathing.png,nolink,120x120,Steady Breathing);>Steady Breathing]]&br;不明|
}}
CENTER:Keeper's Blessing
[[&ref(Keeper's Blessing/keepers_blessing.png,nolink,120x0,Keeper's Blessing);>Keeper's Blessing]]

#style(class=table_compact){{
|~[[Suspicion]]|
|CENTER:疑惑の念|
|CENTER:120|c
|[[&ref(Suspicion/suspicion.png,nolink,120x120,Suspicion);>Suspicion]]&br;味方から受けるダメージが減少する|
|CENTER:120|c
|被ダメージ-50%|
}}
CENTER:Kingslayer
[[&ref(Kingslayer/kingslayer.png,nolink,120x0,Kingslayer);>Kingslayer]]

#style(class=table_compact){{
|~[[Swiftness]]|
|CENTER:スイフトネス|
|CENTER:120|c
|[[&ref(Swiftness/swiftness.png,nolink,120x120,Swiftness);>Swiftness]]&br;移動速度が上昇する|
|CENTER:120|c
|移動速度+15%|
}}
CENTER:Last Resort
[[&ref(Last Resort/last_resort.png,nolink,120x0,Last Resort);>Last Resort]]

#style(class=table_compact){{
|~[[Teamwork]]|
|CENTER:チームワーク|
|CENTER:120|c
|[[&ref(Teamwork/teamwork.png,nolink,120x120,Teamwork);>Teamwork]]&br;チームワークの範囲が上昇する|
|CENTER:120|c
|範囲+35m|
}}
CENTER:Luminescent
[[&ref(Luminescent/luminescent.png,nolink,120x0,Luminescent);>Luminescent]]

#style(class=table_compact){{
|~[[Triage]]|
|CENTER:トリアージ|
|CENTER:120|c
|[[&ref(Triage/triage.png,nolink,120x120,Triage);>Triage]]&br;回復の効果量が上昇する|
|CENTER:120|c
|回復効果+100%|
}}
CENTER:Mind's Eye
[[&ref(Mind's Eye/minds_eye.png,nolink,120x0,Mind's Eye);>Mind's Eye]]

#style(class=table_compact){{
|~[[Trigger Happy]]|
|CENTER:トリガーハッピー|
|CENTER:120|c
|[[&ref(Trigger Happy/trigger_happy.png,nolink,120x120,Trigger Happy);>Trigger Happy]]&br;武器の連射速度が上昇する|
|CENTER:120|c
|連射速度+20%|
}}
CENTER:Mother's Blessing
[[&ref(Mother's Blessing/mothers_blessing.png,nolink,120x0,Mother's Blessing);>Mother's Blessing]]

#style(class=table_compact){{
|~[[Vigor]]|
|CENTER:活力|
|CENTER:120|c
|[[&ref(Vigor/vigor.png,nolink,120x120,Vigor);>Vigor]]&br;最大体力が上昇する|
|CENTER:120|c
|ヘルス+50|
}}
CENTER:Potency
[[&ref(Potency/potency.png,nolink,120x0,Potency);>Potency]]

#style(class=table_compact){{
|~[[Warrior]]|
|CENTER:ウォリアー|
|CENTER:120|c
|[[&ref(Warrior/warrior.png,nolink,120x120,Warrior);>Warrior]]&br;近接攻撃時のダメージが上昇する|
|CENTER:120|c
|近接ダメージ+20%|
}}
CENTER:Quick Hands
[[&ref(Quick Hands/quick_hands.png,nolink,120x0,Quick Hands);>Quick Hands]]

#style(class=table_compact){{
|~[[Will to Live]]|
|CENTER:生への渇望|
|CENTER:120|c
|[[&ref(Will to Live/will_to_live.png,nolink,120x120,Will to Live);>Will to Live]]&br;ダウン時の体力が増加する。|
|ダウン時のヘルス+100%|
}}
CENTER:Rapid Strike
[[&ref(Rapid Strike/rapid_strike.png,nolink,120x0,Rapid Strike);>Rapid Strike]]

#style(class=table_compact){{
|~[[Wisdom]]|
|CENTER:120|c
|[[&ref(Wisdom/wisdom.png,nolink,120x120,Wisdom);>Wisdom]]&br;不明|
}}
CENTER:Recovery
[[&ref(Recovery/recovery.png,nolink,120x0,Recovery);>Recovery]]

#style(class=table_compact){{
|~[[World Walker]]|
|CENTER:ワールドウォーカー|
|CENTER:120|c
|[[&ref(World Walker/world_walker.png,nolink,120x120,World Walker);>World Walker]]&br;ダッシュや回避を行う際のスタミナ消費が低減する。|
|CENTER:120|c
|スタミナコスト-20%|
}}
CENTER:Revivalist
[[&ref(Revivalist/revivalist.png,nolink,120x0,Revivalist);>Revivalist]]

CENTER:Scavenger
[[&ref(Scavenger/scavenger.png,nolink,120x0,Scavenger);>Scavenger]]

CENTER:Shadow Walker
[[&ref(Shadow Walker/shadow_walker.png,nolink,120x0,Shadow Walker);>Shadow Walker]]

CENTER:Siphoner
[[&ref(Siphoner/siphoner.png,nolink,120x0,Siphoner);>Siphoner]]

CENTER:Sleight of Hand
[[&ref(Sleight of Hand/sleight_of_hand.png,nolink,120x0,Sleight of Hand);>Sleight of Hand]]

CENTER:Spirit
[[&ref(Spirit/spirit.png,nolink,120x0,Spirit);>Spirit]]

CENTER:Steady Breathing
[[&ref(Steady Breathing/steady_breathing.png,nolink,120x0,Steady Breathing);>Steady Breathing]]

CENTER:Suspicion
[[&ref(Suspicion/suspicion.png,nolink,120x0,Suspicion);>Suspicion]]

CENTER:Swiftness
[[&ref(Swiftness/swiftness.png,nolink,120x0,Swiftness);>Swiftness]]

CENTER:Teamwork
[[&ref(Teamwork/teamwork.png,nolink,120x0,Teamwork);>Teamwork]]

CENTER:Tormentor
[[&ref(Tormentor/tormentor.png,nolink,120x0,Tormentor);>Tormentor]]

CENTER:Triage
[[&ref(Triage/triage.png,nolink,120x0,Triage);>Triage]]

CENTER:Trigger Happy
[[&ref(Trigger Happy/trigger_happy.png,nolink,120x0,Trigger Happy);>Trigger Happy]]

CENTER:Vaccine
[[&ref(Vaccine/vaccine.png,nolink,120x0,Vaccine);>Vaccine]]

CENTER:Vigor
[[&ref(Vigor/vigor.png,nolink,120x0,Vigor);>Vigor]]

CENTER:Warrior
[[&ref(Warrior/warrior.png,nolink,120x0,Warrior);>Warrior]]

CENTER:Will to Live
[[&ref(Will to Live/will_to_live.png,nolink,120x0,Will to Live);>Will to Live]]

CENTER:Wisdom
[[&ref(Wisdom/wisdom.png,nolink,120x0,Wisdom);>Wisdom]]

CENTER:World Walker
[[&ref(World Walker/world_walker.png,nolink,120x0,World Walker);>World Walker]]

}}
}}}

#sortabletable(String|String){{
|~Mod名|~日本語版|~効果|h
|CENTER:100|CENTER:100|LEFT:|c
|~Arcane Strike&br;[[&ref(Arcane Strike/arcane_strike.png,nolink,80x0,Arcane Strike);>Arcane Strike]]|アーケンストライク|#includex(Arcane Strike,section=(num=1),num=2:)|
//
|~Armor Piercer&br;[[&ref(Armor Piercer/armor_piercer.png,nolink,80x0,Armor Piercer);>Armor Piercer]]|アーマーピアサー|#includex(Armor Piercer,section=(num=1),num=2:)|
//
|~Bark Skin&br;[[&ref(Bark Skin/bark_skin.png,nolink,80x0,Bark Skin);>Bark Skin]]|硬質化|#includex(Bark Skin,section=(num=1),num=2:)|
//
|~Blood Bond&br;[[&ref(Blood Bond/blood_bond.png,nolink,80x0,Blood Bond);>Blood Bond]]|血の絆|#includex(Blood Bond,section=(num=1),num=2:)|
//
|~Catalyst&br;[[&ref(Catalyst/catalyst.png,nolink,80x0,Catalyst);>Catalyst]]|触媒|#includex(Catalyst,section=(num=1),num=2:)|
//
|~Climber&br;[[&ref(Climber/climber.png,nolink,80x0,Climber);>Climber]]|クライマー|#includex(Climber,section=(num=1),num=2:)|
//
|~Cold as Ice&br;[[&ref(Cold as Ice/cold_as_ice.png,nolink,80x0,Cold as Ice);>Cold as Ice]]|氷の冷酷さ|#includex(Cold as Ice,section=(num=1),num=2:)|
//
|~Concentration&br;[[&ref(Concentration/concentration.png,nolink,80x0,Concentration);>Concentration]]|集中|#includex(Concentration,section=(num=1),num=2:)|
//
|~Demolitionist&br;[[&ref(Demolitionist/demolitionist.png,nolink,80x0,Demolitionist);>Demolitionist]]|デモリショニスト|#includex(Demolitionist,section=(num=1),num=2:)|
//
|~Elder Knowledge&br;[[&ref(Elder Knowledge/elder_knowledge.png,nolink,80x0,Elder Knowledge);>Elder Knowledge]]|古老の知恵|#includex(Elder Knowledge,section=(num=1),num=2:)|
//
|~Endurance&br;[[&ref(Endurance/endurance.png,nolink,80x0,Endurance);>Endurance]]|エンデュランス|#includex(Endurance,section=(num=1),num=2:)|
//
|~Evocation&br;[[&ref(Evocation/evocation.png,nolink,80x0,Evocation);>Evocation]]|エヴォケイション|#includex(Evocation,section=(num=1),num=2:)|
//
|~Executioner&br;[[&ref(Executioner/executioner.png,nolink,80x0,Executioner);>Executioner]]|断罪者の吟持|#includex(Executioner,section=(num=1),num=2:)|
//
|~Exploiter&br;[[&ref(Exploiter/exploiter.png,nolink,80x0,Exploiter);>Exploiter]]|名手|#includex(Exploiter,section=(num=1),num=2:)|
//
|~Flash Caster&br;[[&ref(Flash Caster/flash_caster.png,nolink,80x0,Flash Caster);>Flash Caster]]|フラッシュキャスター|#includex(Flash Caster,section=(num=1),num=2:)|
//
|~Footwork&br;[[&ref(Footwork/footwork.png,nolink,80x0,Footwork);>Footwork]]|フットワーク|#includex(Footwork,section=(num=1),num=2:)|
//
|~Fortification&br;[[&ref(Fortification/fortification.png,nolink,80x0,*);>Fortification]]|要塞化|#includex(Fortification,section=(num=1),num=2:)|
//
|~Glutton&br;[[&ref(Glutton/glutton.png,nolink,80x0,Glutton);>Glutton]]|大食漢|#includex(Glutton,section=(num=1),num=2:)|
//
|~Guardian's Blessing&br;[[&ref(Guardian's Blessing/guardians_blessing.png,nolink,80x0,Guardian's Blessing);>Guardian's Blessing]]|ガーディアンの祝福|#includex(Guardian's Blessing,section=(num=1),num=2:)|
//
|~Handling&br;[[&ref(Handling/handling.png,nolink,80x0,Handling);>Handling]]|ハンドリング|#includex(Handling,section=(num=1),num=2:)|
//
|~Hard Charger&br;[[&ref(Hard Charger/hard_charger.png,nolink,80x0,Hard Charger);>Hard Charger]]|ハードチャージャー|#includex(Hard Charger,section=(num=1),num=2:)|
//
|~Heavy Hitter&br;[[&ref(Heavy Hitter/heavy_hitter.png,nolink,80x0,Heavy Hitter);>Heavy Hitter]]|ヘヴィーヒッター|#includex(Heavy Hitter,section=(num=1),num=2:)|
//
|~Invoker&br;[[&ref(Invoker/invoker.png,nolink,80x0,Invoker);>Invoker]]|インヴォーカー|#includex(Invoker,section=(num=1),num=2:)|
//
|~Keeper's Blessing&br;[[&ref(Keeper's Blessing/keepers_blessing.png,nolink,80x0,Keeper's Blessing);>Keeper's Blessing]]|番人の祝福|#includex(Keeper's Blessing,section=(num=1),num=2:)|
//
|~Kingslayer&br;[[&ref(Kingslayer/kingslayer.png,nolink,80x0,Kingslayer);>Kingslayer]]|キングスレイヤー|#includex(Kingslayer,section=(num=1),num=2:)|
//
|~Last Resort&br;[[&ref(Last Resort/last_resort.png,nolink,80x0,Last Resort);>Last Resort]]|ラストリゾート|#includex(Last Resort,section=(num=1),num=2:)|
//
|~Luminescent&br;[[&ref(Luminescent/luminescent.png,nolink,80x0,Luminescent);>Luminescent]]|発光|#includex(Luminescent,section=(num=1),num=2:)|
//
|~Mind's Eye&br;[[&ref(Mind's Eye/minds_eye.png,nolink,80x0,Mind's Eye);>Mind's Eye]]|心眼|#includex(Mind's Eye,section=(num=1),num=2:)|
//
|~Mother's Blessing&br;[[&ref(Mother's Blessing/mothers_blessing.png,nolink,80x0,Mother's Blessing);>Mother's Blessing]]|聖母の祝福|#includex(Mother's Blessing,section=(num=1),num=2:)|
//
|~Potency&br;[[&ref(Potency/potency.png,nolink,80x0,Potency);>Potency]]|ポテンシー|#includex(Potency,section=(num=1),num=2:)|
//
|~Quick Hands&br;[[&ref(Quick Hands/quick_hands.png,nolink,80x0,Quick Hands);>Quick Hands]]|クイックハンド|#includex(Quick Hands,section=(num=1),num=2:)|
//
|~Rapid Strike&br;[[&ref(Rapid Strike/rapid_strike.png,nolink,80x0,Rapid Strike);>Rapid Strike]]|ラピッドストライク|#includex(Rapid Strike,section=(num=1),num=2:)|
//
|~Recovery&br;[[&ref(Recovery/recovery.png,nolink,80x0,Recovery);>Recovery]]|リカバリー|#includex(Recovery,section=(num=1),num=2:)|
//
|~Revivalist&br;[[&ref(Revivalist/revivalist.png,nolink,80x0,Revivalist);>Revivalist]]|リバイバリスト|#includex(Revivalist,section=(num=1),num=2:)|
//
|~Scavenger&br;[[&ref(Scavenger/scavenger.png,nolink,80x0,Scavenger);>Scavenger]]|スカベンジャー|#includex(Scavenger,section=(num=1),num=2:)|
//
|~Shadow Walker&br;[[&ref(Shadow Walker/shadow_walker.png,nolink,80x0,Shadow Walker);>Shadow Walker]]|シャドウウォーカー|#includex(Shadow Walker,section=(num=1),num=2:)|
//
|~Siphoner&br;[[&ref(Siphoner/siphoner.png,nolink,80x0,Siphoner);>Siphoner]]|サイフォナー|#includex(Siphoner,section=(num=1),num=2:)|
//
|~Sleight of Hand&br;[[&ref(Sleight of Hand/sleight_of_hand.png,nolink,80x0,Sleight of Hand);>Sleight of Hand]]|巧みな手捌き|#includex(Sleight of Hand,section=(num=1),num=2:)|
//
|~Spirit&br;[[&ref(Spirit/spirit.png,nolink,80x0,Spirit);>Spirit]]|スピリット|#includex(Spirit,section=(num=1),num=2:)|
//
|~Steady Breathing&br;[[&ref(Steady Breathing/steady_breathing.png,nolink,80x0,Steady Breathing);>Steady Breathing]]|ステディブリージング|#includex(Steady Breathing,section=(num=1),num=2:)|
//
|~Suspicion&br;[[&ref(Suspicion/suspicion.png,nolink,80x0,Suspicion);>Suspicion]]|疑惑の念|#includex(Suspicion,section=(num=1),num=2:)|
//
|~Swiftness&br;[[&ref(Swiftness/swiftness.png,nolink,80x0,Swiftness);>Swiftness]]|スウィフトネス|#includex(Swiftness,section=(num=1),num=2:)|
//
|~Teamwork&br;[[&ref(Teamwork/teamwork.png,nolink,80x0,Teamwork);>Teamwork]]|チームワーク|#includex(Teamwork,section=(num=1),num=2:)|
//
|~Tormentor&br;[[&ref(Tormentor/tormentor.png,nolink,80x0,Tormentor);>Tormentor]]|トーメンター|#includex(Tormentor,section=(num=1),num=2:)|
//
|~Triage&br;[[&ref(Triage/triage.png,nolink,80x0,Triage);>Triage]]|トリアージ|#includex(Triage,section=(num=1),num=2:)|
//
|~Trigger Happy&br;[[&ref(Trigger Happy/trigger_happy.png,nolink,80x0,Trigger Happy);>Trigger Happy]]|トリガーハッピー|#includex(Trigger Happy,section=(num=1),num=2:)|
//
|~Vaccine&br;[[&ref(Vaccine/vaccine.png,nolink,80x0,Vaccine);>Vaccine]]|ワクチン|#includex(Vaccine,section=(num=1),num=2:)|
//
|~Vigor&br;[[&ref(Vigor/vigor.png,nolink,80x0,Vigor);>Vigor]]|活力|#includex(Vigor,section=(num=1),num=2:)|
//
|~Warrior&br;[[&ref(Warrior/warrior.png,nolink,80x0,*);>Warrior]]|ウォリアー|#includex(Warrior,section=(num=1),num=2:)|
//
|~Will to Live&br;[[&ref(Will to Live/will_to_live.png,nolink,80x0,Will to Live);>Will to Live]]|生への渇望|#includex(Will to Live,section=(num=1),num=2:)|
//
|~Wisdom&br;[[&ref(Wisdom/wisdom.png,nolink,80x0,*);>Wisdom]]|ウィズダム|#includex(Wisdom,section=(num=1),num=2:)|
//
|~World Walker&br;[[&ref(World Walker/world_walker.png,nolink,80x0,World Walker);>World Walker]]|ワールドウォーカー|#includex(World Walker,section=(num=1),num=2:)|
//

}}

#region(ボツ?追加分?)
#style(class=flex){{
&attachref(Trait_TBD_01.png,nolink,150x150);

&attachref(Trait_TBD_02.png,nolink,150x150);

&attachref(Trait_TBD_03.png,nolink,150x150);

&attachref(Trait_TBD_05.png,nolink,150x150);
}}
#endregion
*コメント [#i81d6402]
#pcomment(,10,above,reply)