#author("2020-07-21T14:11:56+09:00","","")
RIGHT:&tag(装備,武器MOD,汎用);

#contentsx

*概要 [#ha507d9f]
#style(class=table_float_right){{
|~&ruby(スウォーム){Swarm};|h
|CENTER:250|c
|CENTER:&ref(Swarm.png,nolink,Swarm);|
}}

|~効果|
|LEFT:|c
|20メートル以内の敵を追尾する虫の群れを放ち、攻撃毎に5(15)腐食ダメージを与える。この効果は15秒間持続する。|

#br

付け加えるなら敵との間に一度射線を通すと敵に半透明のカーソルが現れロックオンする。
ロックオンしなければ射程内でも壁越しには追尾してくれないが、ロックオンすると壁を貫通して追尾してくれるようになる。
ロックオンしていない間はMOD使用者についてくる。
瞬間火力と弾速の速さに欠けるものの持続時間が長く、複数のターゲットに攻撃してくれるためダメージ効率自体はかなり高い。

どちらかというと対雑魚向けの武器MODだが対大型戦、特にラン&ファイトをする上では十二分に強力なものであり、
その割に必要なMODパワーはすくなめと使い勝手でも優れている。

#clear

*修正情報 [#u7b5a461]

#region(2020/05/12)

Increased Power Requirement from 750 to 1100

DEVELOPER COMMENT: One of the strongest mods in the game, we didn’t want to reduce any of its functionality so we simply put it into the “high” requirement category.

#endregion

#region(2020/05/05)
Fixed an issue causing Swarm to do insane damage at point blank range

DEVELOPER COMMENT: This has no effect on normal use… unless your normal use was casting it point blank to do maximum damage. If that’s the case. UNCOOL!

#endregion

#region(2020/04/28)

Reduced duration from 20s to 15s

Increased Power Requirement from 500 to 750

Ignores basic impacts (but not damage) for 0.35s on startup

Fixed a bug that set the target reacquisition to 15 instead of 20m

Fixed a bug that allowed Swarm to attack (for 0 damage) through boss doors

Fixed a bug that caused mismatched casting speeds between Male and Female animations

DEVELOPER COMMENT: Swarm has always been a beast that defied many of the traditional laws that helped us balance other Mods. It doesn’t require line of sight to retarget and can go through walls. We left this behavior but reduced the duration and increased the power requirement so that it could maintain its identity without stomping almost every other Mod.

#endregion

#region(2019/09/11)

Fixed bug where projectile lifetime was limited to 12s

Fixed projectile duration to 20s (and not 12 or 25)

DEVELOPER COMMENT: In the last update, we realized a bug (no pun intended) in the behavior of Swarm AFTER we submitted the update but before we finalized the update notes. We originally intended to increase the time and we mistakenly thought 25s would rectify the issue. We’ve since fixed the issue that forced Swarm to remain at 12s and capped it at 20.

#endregion

#region(2019/08/30)

Increased duration from 20s to 25s

Reduced charges to 1

#endregion
*入手方法 [#t84b58c0]

-[[The Thrall]]を倒す。

*コメント [#j0e6a4f2]
#pcomment(,10,above,reply)