-- 雛形とするページ -- (no template pages) &tag(ミッション,シグマセクター降下作戦,不滅の軍団); #infobox(mission/dungeon){{ name = 隔離された砂漠 ruby = Isolated Desert image = ExploreRegion_B_Hard.webp operation = シグマセクター降下作戦 area = zone = task = time = [red]20分未満; legion = 不滅の軍団 level = level_h = }} ''隔離された砂漠''は『The First Descendant』でプレイ可能な[シグマセクター降下作戦]]の1つ。 #contentsx *概要 [#overview] [[シグマセクター降下作戦]]の2つ目のミッション。 #inc_section(:template/mission/overview,シグマセクター) *ミッション報酬 [#reward] #tab(class=fit-cover table_compact,group=reward){{{{ #:ノーマル アイテムレベル:100 **基礎報酬 #flex(left,gap=16){{ &gold; 10,000 #- &exp; 30,000 #- &exp-wp; 30,000 #- &exp-ir; 500 #- &exp-at; 750 }} **メイン報酬 #flex(left){{{ #inctmp(mission/reward){{ name = [[セレナの安定化装置研究図面]] rarity_code = rare image = research/Research_Character_StabilizerPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 5 }} #- #inctmp(mission/reward){{ name = [[セレナの螺旋触媒研究図面]] rarity_code = rare image = research/Research_Character_CatalystPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 5 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器の高分子融合体研究図面]] rarity_code = rare image = research/Research_Weapon_SyncytiumPlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器のナノチューブ研究図面]] rarity_code = rare image = research/Research_Weapon_TubePlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[ナノ複合体]] rarity_code = normal image = research/Material_Reactor_Degradation_003.webp detail = x1,500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[量子の結晶]] rarity_code = normal image = research/Material_Reactor_Degradation_004.webp detail = x1,500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[エネルギー制御核]] rarity_code = normal image = research/Material_Acc_Degradation_002.webp detail = x500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[戦利品箱]] rarity_code = ultimate image = consumable/Bunch_030.webp detail = 選択報酬 percentage = 2.5 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_005.webp detail = 全種 V段階 x3 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_002.webp detail = 全種 II段階 x5 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x10 percentage = 100 }} }}} #:ハード アイテムレベル:100 **基礎報酬 #flex(left,gap=16){{ &gold; 10,000 #- &exp; 160,000 #- &exp-wp; 160,000 #- &exp-ir; 500 #- &exp-at; 1,500 }} **メイン報酬 #flex(left){{{ #inctmp(mission/reward){{ name = [[セレナの安定化装置研究図面]] rarity_code = rare image = research/Research_Character_StabilizerPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[セレナの螺旋触媒研究図面]] rarity_code = rare image = research/Research_Character_CatalystPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSの高分子融合体研究図面]] rarity_code = rare image = research/Research_Weapon_SyncytiumPlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSの合成光ファイバー研究図面]] rarity_code = rare image = research/Research_Weapon_FiberPlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSのナノチューブ研究図面]] rarity_code = rare image = research/Research_Weapon_TubePlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSの研究図面]] rarity_code = ultimate image = research/Research_WeaponPlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器の高分子融合体研究図面]] rarity_code = rare image = research/Research_Weapon_SyncytiumPlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器のナノチューブ研究図面]] rarity_code = rare image = research/Research_Weapon_TubePlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ナノ複合体]] rarity_code = normal image = research/Material_Reactor_Degradation_003.webp detail = x6,000 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[量子の結晶]] rarity_code = normal image = research/Material_Reactor_Degradation_004.webp detail = x6,000 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[エネルギー制御核]] rarity_code = normal image = research/Material_Acc_Degradation_002.webp detail = x1,500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[戦利品箱]] rarity_code = ultimate image = consumable/Bunch_030.webp detail = 選択報酬 percentage = 5 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_007.webp detail = 全種 VII段階 x3 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_004.webp detail = 全種 IV段階 x5 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x20 percentage = 100 }} }}} }}}} *主なドロップアイテム [#drop] #tab(class=fit-cover table_compact,group=reward){{{{{ #:ノーマル **精鋭モンスター #flex(left){{{ #inctmp(mission/reward){{ name = [[ベールダスト]] rarity_code = rare image = research/Material_Common_Kernel_014_01.webp detail = x1 - 3 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ピュリナイト]] rarity_code = rare image = research/Material_Common_Kernel_017_01.webp detail = x3 - 6 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_006.webp detail = VI or VII段階 (内訳は下記参照) percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_001.webp detail = ランダム I段階 x1 percentage = 3.42 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_002.webp detail = ランダム II段階 x1 percentage = 0.43 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_003.webp detail = ランダム III段階 x1 percentage = 0.26 }} }}} #expand(外装部品コアの内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_007.webp detail = VII段階 x2 percentage = 15.63 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_007.webp detail = VII段階 x2 percentage = 15.63 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_007.webp detail = VII段階 x2 percentage = 15.63 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_007.webp detail = VII段階 x2 percentage = 15.63 }} }}} }}}} **指揮官 #flex(left){{{ #inctmp(mission/reward){{ name = &taglink(聖戦騎士団);セット or &taglink(覚醒した魔法使い);セット rarity_code = ultimate image = component/S2E2Accessory02_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(予測不可);セット or &taglink(殻ブレイカー);セット rarity_code = ultimate image = component/S2E2Accessory03_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = [[分裂促進剤]] rarity_code = ultimate image = consumable/Jewel_Toggle_001.webp detail = 99%で1-3個、1%で5-15個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[ARC遺伝子編集酵素]] rarity_code = ultimate image = consumable/Jewel_Toggle_002.webp detail = 99%で1-3個、1%で5-15個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] or [[コア増幅装置]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = 内訳は下記参照 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_003.webp detail = ランダム III段階 x3 percentage = 100 }} }}} #expand(外装部品コア/コア増幅装置の内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x3 percentage = 42 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x30 - 80 percentage = 7 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x300 - 800 percentage = 1 }} }}} }}}} #:ハード **精鋭モンスター #flex(left){{{ #inctmp(mission/reward){{ name = [[ベールダスト]] rarity_code = rare image = research/Material_Common_Kernel_014_01.webp detail = x1 - 3 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ピュリナイト]] rarity_code = rare image = research/Material_Common_Kernel_017_01.webp detail = x3 - 6 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ファイオン粒子]] rarity_code = rare image = research/Material_Common_Kernel_016_01.webp detail = x1 - 4 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = VIII or IX段階 (内訳は下記参照) percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_003.webp detail = ランダム III段階 x1 percentage = 5.72 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_004.webp detail = ランダム IV段階 x1 percentage = 0.72 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_005.webp detail = ランダム V段階 x1 percentage = 0.43 }} }}} #expand(外装部品コアの内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_009.webp detail = IX段階 x2 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_009.webp detail = IX段階 x2 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_009.webp detail = IX段階 x2 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_009.webp detail = IX段階 x2 percentage = 10 }} }}} }}}} **指揮官 #flex(left){{{ #inctmp(mission/reward){{ name = &taglink(聖戦騎士団);セット rarity_code = ultimate image = component/S2E2Accessory02_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(覚醒した魔法使い);セット rarity_code = ultimate image = component/Wizard_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(予測不可);セット rarity_code = ultimate image = component/S2E2Accessory03_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(殻ブレイカー);セット rarity_code = ultimate image = component/ShellGrinder_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = [[分裂促進剤]] rarity_code = ultimate image = consumable/Jewel_Toggle_001.webp detail = 99%で3-5個、1%で15-25個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[ARC遺伝子編集酵素]] rarity_code = ultimate image = consumable/Jewel_Toggle_002.webp detail = 99%で3-5個、1%で15-25個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] or [[コア増幅装置]] rarity_code = ultimate image = core/Acc_TypeA_010.webp detail = 内訳は下記参照 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_005.webp detail = ランダム V段階 x3 percentage = 100 }} }}} #expand(外装部品コア/コア増幅装置の内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x5 percentage = 42 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x50 - 100 percentage = 7 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x500 - 1,000 percentage = 1 }} }}} }}}} }}}}} *詳細・攻略 [#guide] *備考 [#notes] *コメント [#comment] #pcomment(reply) タイムスタンプを変更しない &tag(ミッション,シグマセクター降下作戦,不滅の軍団); #infobox(mission/dungeon){{ name = 隔離された砂漠 ruby = Isolated Desert image = ExploreRegion_B_Hard.webp operation = シグマセクター降下作戦 area = zone = task = time = [red]20分未満; legion = 不滅の軍団 level = level_h = }} ''隔離された砂漠''は『The First Descendant』でプレイ可能な[シグマセクター降下作戦]]の1つ。 #contentsx *概要 [#overview] [[シグマセクター降下作戦]]の2つ目のミッション。 #inc_section(:template/mission/overview,シグマセクター) *ミッション報酬 [#reward] #tab(class=fit-cover table_compact,group=reward){{{{ #:ノーマル アイテムレベル:100 **基礎報酬 #flex(left,gap=16){{ &gold; 10,000 #- &exp; 30,000 #- &exp-wp; 30,000 #- &exp-ir; 500 #- &exp-at; 750 }} **メイン報酬 #flex(left){{{ #inctmp(mission/reward){{ name = [[セレナの安定化装置研究図面]] rarity_code = rare image = research/Research_Character_StabilizerPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 5 }} #- #inctmp(mission/reward){{ name = [[セレナの螺旋触媒研究図面]] rarity_code = rare image = research/Research_Character_CatalystPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 5 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器の高分子融合体研究図面]] rarity_code = rare image = research/Research_Weapon_SyncytiumPlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器のナノチューブ研究図面]] rarity_code = rare image = research/Research_Weapon_TubePlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[ナノ複合体]] rarity_code = normal image = research/Material_Reactor_Degradation_003.webp detail = x1,500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[量子の結晶]] rarity_code = normal image = research/Material_Reactor_Degradation_004.webp detail = x1,500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[エネルギー制御核]] rarity_code = normal image = research/Material_Acc_Degradation_002.webp detail = x500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[戦利品箱]] rarity_code = ultimate image = consumable/Bunch_030.webp detail = 選択報酬 percentage = 2.5 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_005.webp detail = 全種 V段階 x3 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_002.webp detail = 全種 II段階 x5 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x10 percentage = 100 }} }}} #:ハード アイテムレベル:100 **基礎報酬 #flex(left,gap=16){{ &gold; 10,000 #- &exp; 160,000 #- &exp-wp; 160,000 #- &exp-ir; 500 #- &exp-at; 1,500 }} **メイン報酬 #flex(left){{{ #inctmp(mission/reward){{ name = [[セレナの安定化装置研究図面]] rarity_code = rare image = research/Research_Character_StabilizerPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[セレナの螺旋触媒研究図面]] rarity_code = rare image = research/Research_Character_CatalystPlan_019_A01.webp detail = &descendant;継承者素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSの高分子融合体研究図面]] rarity_code = rare image = research/Research_Weapon_SyncytiumPlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSの合成光ファイバー研究図面]] rarity_code = rare image = research/Research_Weapon_FiberPlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSのナノチューブ研究図面]] rarity_code = rare image = research/Research_Weapon_TubePlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[A-TAMSの研究図面]] rarity_code = ultimate image = research/Research_WeaponPlan_SR_1008_A001.webp detail = &weapon;武器素材 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器の高分子融合体研究図面]] rarity_code = rare image = research/Research_Weapon_SyncytiumPlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[イかした火炎放射器のナノチューブ研究図面]] rarity_code = rare image = research/Research_Weapon_TubePlan_BR_1009_A001.webp detail = &weapon;武器素材 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ナノ複合体]] rarity_code = normal image = research/Material_Reactor_Degradation_003.webp detail = x6,000 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[量子の結晶]] rarity_code = normal image = research/Material_Reactor_Degradation_004.webp detail = x6,000 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[エネルギー制御核]] rarity_code = normal image = research/Material_Acc_Degradation_002.webp detail = x1,500 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[戦利品箱]] rarity_code = ultimate image = consumable/Bunch_030.webp detail = 選択報酬 percentage = 5 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_007.webp detail = 全種 VII段階 x3 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_004.webp detail = 全種 IV段階 x5 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x20 percentage = 100 }} }}} }}}} *主なドロップアイテム [#drop] #tab(class=fit-cover table_compact,group=reward){{{{{ #:ノーマル **精鋭モンスター #flex(left){{{ #inctmp(mission/reward){{ name = [[ベールダスト]] rarity_code = rare image = research/Material_Common_Kernel_014_01.webp detail = x1 - 3 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ピュリナイト]] rarity_code = rare image = research/Material_Common_Kernel_017_01.webp detail = x3 - 6 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_006.webp detail = VI or VII段階 (内訳は下記参照) percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_001.webp detail = ランダム I段階 x1 percentage = 3.42 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_002.webp detail = ランダム II段階 x1 percentage = 0.43 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_003.webp detail = ランダム III段階 x1 percentage = 0.26 }} }}} #expand(外装部品コアの内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_006.webp detail = VI段階 x2 percentage = 9.38 }} #- #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_007.webp detail = VII段階 x2 percentage = 15.63 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_007.webp detail = VII段階 x2 percentage = 15.63 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_007.webp detail = VII段階 x2 percentage = 15.63 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_007.webp detail = VII段階 x2 percentage = 15.63 }} }}} }}}} **指揮官 #flex(left){{{ #inctmp(mission/reward){{ name = &taglink(聖戦騎士団);セット or &taglink(覚醒した魔法使い);セット rarity_code = ultimate image = component/S2E2Accessory02_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(予測不可);セット or &taglink(殻ブレイカー);セット rarity_code = ultimate image = component/S2E2Accessory03_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = [[分裂促進剤]] rarity_code = ultimate image = consumable/Jewel_Toggle_001.webp detail = 99%で1-3個、1%で5-15個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[ARC遺伝子編集酵素]] rarity_code = ultimate image = consumable/Jewel_Toggle_002.webp detail = 99%で1-3個、1%で5-15個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] or [[コア増幅装置]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = 内訳は下記参照 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_003.webp detail = ランダム III段階 x3 percentage = 100 }} }}} #expand(外装部品コア/コア増幅装置の内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_008.webp detail = VIII段階 x2 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x3 percentage = 42 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x30 - 80 percentage = 7 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x300 - 800 percentage = 1 }} }}} }}}} #:ハード **精鋭モンスター #flex(left){{{ #inctmp(mission/reward){{ name = [[ベールダスト]] rarity_code = rare image = research/Material_Common_Kernel_014_01.webp detail = x1 - 3 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ピュリナイト]] rarity_code = rare image = research/Material_Common_Kernel_017_01.webp detail = x3 - 6 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[ファイオン粒子]] rarity_code = rare image = research/Material_Common_Kernel_016_01.webp detail = x1 - 4 percentage = 20 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = VIII or IX段階 (内訳は下記参照) percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_003.webp detail = ランダム III段階 x1 percentage = 5.72 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_004.webp detail = ランダム IV段階 x1 percentage = 0.72 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_005.webp detail = ランダム V段階 x1 percentage = 0.43 }} }}} #expand(外装部品コアの内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_008.webp detail = VIII段階 x2 percentage = 15 }} #- #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_009.webp detail = IX段階 x2 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_009.webp detail = IX段階 x2 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_009.webp detail = IX段階 x2 percentage = 10 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_009.webp detail = IX段階 x2 percentage = 10 }} }}} }}}} **指揮官 #flex(left){{{ #inctmp(mission/reward){{ name = &taglink(聖戦騎士団);セット rarity_code = ultimate image = component/S2E2Accessory02_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(覚醒した魔法使い);セット rarity_code = ultimate image = component/Wizard_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(予測不可);セット rarity_code = ultimate image = component/S2E2Accessory03_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = &taglink(殻ブレイカー);セット rarity_code = ultimate image = component/ShellGrinder_T3_01.webp detail = いずれかの部位1つ percentage = 100 }} #- #inctmp(mission/reward){{ name = [[分裂促進剤]] rarity_code = ultimate image = consumable/Jewel_Toggle_001.webp detail = 99%で3-5個、1%で15-25個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[ARC遺伝子編集酵素]] rarity_code = ultimate image = consumable/Jewel_Toggle_002.webp detail = 99%で3-5個、1%で15-25個 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[外装部品コア]] or [[コア増幅装置]] rarity_code = ultimate image = core/Acc_TypeA_010.webp detail = 内訳は下記参照 percentage = 100 }} #- #inctmp(mission/reward){{ name = [[武器コア]] rarity_code = ultimate image = core/TypeA_005.webp detail = ランダム V段階 x3 percentage = 100 }} }}} #expand(外装部品コア/コア増幅装置の内訳){{{{ #flex(left,370){{{ #inctmp(mission/reward){{ name = [[回復増強コア]] rarity_code = ultimate image = core/Acc_TypeA_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[回復増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeA_V01_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア]] rarity_code = ultimate image = core/Acc_TypeB_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[防御増強コア (変種AB)]] rarity_code = ultimate image = core/Acc_TypeB_V01_010.webp detail = X段階 x1 percentage = 12.5 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x5 percentage = 42 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x50 - 100 percentage = 7 }} #- #inctmp(mission/reward){{ name = [[コア増幅装置]] rarity_code = rare image = research/Core_Compose_001.webp detail = x500 - 1,000 percentage = 1 }} }}} }}}} }}}}} *詳細・攻略 [#guide] *備考 [#notes] *コメント [#comment] #pcomment(reply) 必ず編集ガイドラインを確認してください テキスト整形のルールを表示する