*コメント [#wb9d3801] #pcomment(,10,above,reply) タイムスタンプを変更しない #author("2019-08-31T17:19:04+09:00","","") RIGHT:&tag(アップデート情報); リリース日:2019/08/30 *アップデート内容 [#f15cbc03] **QUALITY OF LIFE [#mc593287] -Coop Scalingで、ホストの+3レベルで上限を設定 -PC/CONSOLES上のVOIPトグルを有効にする -PCでPush-to-Talkオプションがデフォルトで有効になりました(キー設定をする必要があります) -マッチングセッションの空を埋めるための調整 -PC用FOVスライダ追加 -PS4コントローラの正しいアナログデッドゾーンを調整(半分に減少した) **バグの修正 [#ubf209b1] -Corsus全体のパフォーマンスの向上 -Increased memory stability across extended play experiences (less crashes) -Fクライアントでロック解除されないtraitsの修正(Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live) -Fixed trapdoor that Ace kept falling through in Ward 13 -Fixed client being able to reroll hosts campaign -Fixed an issue with Lost Gantry not properly handling restarts -Fixed issue with certain bosses respawning post "Quest Complete" -Fixed issue with clients loading into final boss room and being stuck at World Shard -Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions -Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles) -メインメニュー/アプリケーションの終了が早すぎる場合にユーザー設定が保存されない修正 -Added support to unlock certain achievements that should have been attained -Corrected values being shown for Scrap-based achievements/trophies -Undying King「Death Warmed Over」達成/トロフィーのバグ修正 -多くの一般的なコリジョン修正/更新 -クライアントとしてゲームに参加するときにバックアッププロファイルを追加 **GENERAL BALANCE [#xfb35a56] -Radiant Tomb total spawns and intensity reduced **武器の調整 [#l859bdbf] -Repeater Pistol: Reduced max spread -Repeater Pistol: Reduced spread per shot -Repeater Pistol: Increased decay speed (faster reticle contraction) -Hunting Pistol: Added +2 ammo to reserve -Hunting Pistol: Reduced initial spread -Hunting Pistol: Increased decay speed -Hunting Pistol: Reduced penalty for moving -Hunting Pistol: Increased reload speed by 10% (faster) -Hunting Rifle: Reduced spread penalty for moving -Hunting Rifle: Increased initial aim decay speed and post-shot decay speed -Hunting Rifle: Reduced spread per shot -Coach Gun: Increased ideal range from 800 to 900 -Coach Gun: Added +4 shells to reserves -Assault Rifle: Added +4 bullets to reserves -Assault Rifle: Reduced initial spread -Assault Rifle: Reduced auto-fire spread curve -Assault Rifle: Increased decay speed -Crossbow: Changed reticle behavior -Crossbow: Changed reticle graphic -Eye of the Storm: Increased initial decay -Eye of the Storm: Reduced initial spread -Eye of the Storm: Reduced spread per shot -Eye of the Storm: Added 1 extra ammo per clip (+3 total) -Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same) -Beam Rifle: Reduced reload speed by 20% -Hive Cannon: Added +2 hive grenades per clip (5 shots total) -Hive Cannon: Reduced reload speed by 10% -Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150 -Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600 -Hive Cannon: Hive Shot Mod charges reduced from 5 to 3 -Particle Accelerator: Adjusted reticle size to better represent accuracy -Defiler: Reduced initial spread -Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s -Curse of the Jungle God: Increased fire rate from 3.0 to 3.5 -Curse of the Jungle God: Reduced damage from 32 to 28 -Curse of the Jungle God: Decreased reload speed by 5% -Devastator: Changed reticle behavior -Devastator: Changed reticle graphic -Repulsor: Reduced initial spread by 40% -Repulsor: Increased Spread Decay (faster post-shot) -Repulsor: Increased post-banish debuff duration by 25% -Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life) -Repulsor: Reduced friendly banish time from 4 to 2 -Repulsor: Reduced Banish Charges from 8 to 5 **アーマーの調整 [#n8c89545] -Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+ -Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation -Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits -Scrapper Challenger: Damage increased from 15% to 25% -Scrapper Challenger: Range increased from 2.5m to 5m -Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance -Akari Opportunity: Added Melee Speed buff on perfect dodge -Akari Opportunist: Removed Melee damage buff on perfect dodge -Elder Believer: Changed to allow Dragon Hearts to heal allies -Elder Believer: Range increased to 15m -Twisted Armor: Health regen increased **TRAIT BALANCE [#qd03713a] -Catalyst buff maximum reverted from 15% to 20% -Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff) -Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff) **TRINKET BALANCE [#q6b11bd4] -Devouring Loop: No longer affected by Catalyst Trait -Cleansing Jewel: Removed healing effect, added 50% status buildup resistance -Mender's Charm: Gained old Elder Armor Skill (heal allies) -Mender's Charm: Gained 25% additional self-healing (from Cleansing Jewel) -Soul Anchor: Adds +1 max simultaneous summoned abilities **CONSUMABLE BALANCE [#s259b84b] -Adrenaline: Melee speed buff reduced from 15% to 10% **MOD BALANCE [#qfe17991] -General: Mods now properly scale with Weapon Level -General: Certain Mods also scale effect based on other factors (player health, triage, etc) -General: Limited amount of maximum "same type" summons (dupes will kill older summons) -General: Added "max allowed simultaneous" summon value to summon description -Iron Sentinel: Properly targets/shoots Ghasts and Root Frog -Rattle Weed: Power requirement increased from 750 to 1000 -Rattle Weed: Reduced initial aggro generation pulse -Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage -Rattle Weed: Enabled constant "pulsing" aggro generation to pull enemies spawned after cast -Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st -Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s) -Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons -Veil of the Black Tear: Now unbreakable while active - duration scales with weapon level -Swarm: Increased duration from 20s to 25s -Swarm: Reduced charges to 1 -Breath of the Desert: Charges increased from 2 to 3 **ENEMIES [#n5135867] -Shade/Shatter: Improved behavior across the board -Undying King: Beam Rifle will properly stagger certain phases -Undying King: No longer changes target mid attack -Canker: Wave can no longer be killed via explosions -Ixillis: Fixed issue with exploiting part of fight through wall -Ixillis: Changed scream hit-reaction so as to no longer push players off bridge -The Unclean One: Caskets no longer spawn enemies after the fight -Kin-Caller: No longer slows game when killed during summon -Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base) -Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat -Nightmare: Vulnerable phase increased from 5s to 7s -Nightmare: No longer faces away when broken out -Nightmare: No longer changes target after starting an attack -Nightmare: Health doubled (... we're serious.) -Nightmare: Should no longer be fightable immediately after being defeated **MISC [#bcfd1be2] -Used the Control Rod to play fetch with Wasteland Goodboy *コメント [#wb9d3801] #pcomment(,10,above,reply) テキスト整形のルールを表示する