-- 雛形とするページ -- (no template pages) RIGHT:&tag(アップデート情報); リリース日:2019/08/22 *アップデート内容 [#f15cbc03] WEAPON: Increased Scar of the Jungle God bleed speed (same damage but faster) ITEM: Vengeance Idol buffed to 50% DMG below 25% health MOD: Reduced Breath of the Desert Charges (3 to 2) MOD: Increased Breath of the Desert buildup requirement (500 to 750) MOD: Gravity Core DMG reduced (750 to 500) MOD: Gravity Core AOE DMG significantly reduced against friendlies MOD: Gravity Core pull significantly reduced against friendlies MOD: Gravity Core projectile time significantly increased MOD: Gravity Core buildup requirement reduced (2000 to 1500) MOD: Tentacle Shot no longer hits friendlies MOD: Increased Hunter's Mark buildup MOD: Certain mods should now properly target more enemies ARMOR: Removed the duration for Slayer Armor buff post reload ARMOR: Set bonuses should now properly update on client without needing to reequip TRAIT: Reduced Catalyst buff (20% to 15%) ENEMY: Adjusted all Vyr Annointed weakspots (head) to be the correct size ENEMY: Ixillis fix for secondary particle not showing up for non-host (client) ENEMY: Adjusted method for gaining additional ammo during Ixillis ENEMY: Non-hitscan weapons (projectiles) can now deal weakspot DMG to Ixillis ENEMY: Shade/Shatter will should no longer get pushed out of their dome ENEMY: Projectiles used against Shade/Shatter dome will now DMG the dome ENEMY: Shade no longer becomes stuck in dome anim when Shatter is killed during startup ENEMY: Fix for The Harrow alternate kill method ENEMY: Nightmare no longer takes the same teammate every time ENEMY: Nightmare Portals will no longer wait to appear ENEMY: Certain Mods now properly attack Claviger's chest QOL: Ace has decided to sell higher quantities of Irons (with less min/max variance) QOL: Many keybinding fixes BUG: Fix for inconsistent reviving where it would often cancel (YESSSS!) BUG: Spectators should now see proper death/grapple/interaction animations BUG: Fix for saves without proper progression keys (Howling Key, Guardian Heart, etc) BUG: Fuse box fixes! BUG: Added persistence component to bell handler BUG: Bosses dying to DOT should no longer break the game (!) BUG: Fixes for enemies grappling Rattle Weed BUG: Many additional trophy/achievement fixes BUG: Hair color should no longer change color when equipping Hunter Shroud BUG: Force Burst should no longer cause banished enemies to become suspended in air BUG: Ent scream should no longer instakill players using Mantle of Thorns (...lol) BUG: Added minion tag to Monolith spawns BUG: Collision adjusted on Monlith tile to prevent players from falling through BUG: Added save bool for Lost Gantry to prevent lock-out if player exits on death BUG: Fix for certain elemental MOD damage types being considered Melee DMG BUG: Totems in Shroud dungeon should now always properly summon Shroud TECH: Set max players on unreal to 3 TECH: Matchmaking optimizations MISC: Told the Wasteland Goodboy that he's a goodboy. *コメント [#wb9d3801] #pcomment(,10,above,reply) タイムスタンプを変更しない RIGHT:&tag(アップデート情報); リリース日:2019/08/22 *アップデート内容 [#f15cbc03] WEAPON: Increased Scar of the Jungle God bleed speed (same damage but faster) ITEM: Vengeance Idol buffed to 50% DMG below 25% health MOD: Reduced Breath of the Desert Charges (3 to 2) MOD: Increased Breath of the Desert buildup requirement (500 to 750) MOD: Gravity Core DMG reduced (750 to 500) MOD: Gravity Core AOE DMG significantly reduced against friendlies MOD: Gravity Core pull significantly reduced against friendlies MOD: Gravity Core projectile time significantly increased MOD: Gravity Core buildup requirement reduced (2000 to 1500) MOD: Tentacle Shot no longer hits friendlies MOD: Increased Hunter's Mark buildup MOD: Certain mods should now properly target more enemies ARMOR: Removed the duration for Slayer Armor buff post reload ARMOR: Set bonuses should now properly update on client without needing to reequip TRAIT: Reduced Catalyst buff (20% to 15%) ENEMY: Adjusted all Vyr Annointed weakspots (head) to be the correct size ENEMY: Ixillis fix for secondary particle not showing up for non-host (client) ENEMY: Adjusted method for gaining additional ammo during Ixillis ENEMY: Non-hitscan weapons (projectiles) can now deal weakspot DMG to Ixillis ENEMY: Shade/Shatter will should no longer get pushed out of their dome ENEMY: Projectiles used against Shade/Shatter dome will now DMG the dome ENEMY: Shade no longer becomes stuck in dome anim when Shatter is killed during startup ENEMY: Fix for The Harrow alternate kill method ENEMY: Nightmare no longer takes the same teammate every time ENEMY: Nightmare Portals will no longer wait to appear ENEMY: Certain Mods now properly attack Claviger's chest QOL: Ace has decided to sell higher quantities of Irons (with less min/max variance) QOL: Many keybinding fixes BUG: Fix for inconsistent reviving where it would often cancel (YESSSS!) BUG: Spectators should now see proper death/grapple/interaction animations BUG: Fix for saves without proper progression keys (Howling Key, Guardian Heart, etc) BUG: Fuse box fixes! BUG: Added persistence component to bell handler BUG: Bosses dying to DOT should no longer break the game (!) BUG: Fixes for enemies grappling Rattle Weed BUG: Many additional trophy/achievement fixes BUG: Hair color should no longer change color when equipping Hunter Shroud BUG: Force Burst should no longer cause banished enemies to become suspended in air BUG: Ent scream should no longer instakill players using Mantle of Thorns (...lol) BUG: Added minion tag to Monolith spawns BUG: Collision adjusted on Monlith tile to prevent players from falling through BUG: Added save bool for Lost Gantry to prevent lock-out if player exits on death BUG: Fix for certain elemental MOD damage types being considered Melee DMG BUG: Totems in Shroud dungeon should now always properly summon Shroud TECH: Set max players on unreal to 3 TECH: Matchmaking optimizations MISC: Told the Wasteland Goodboy that he's a goodboy. *コメント [#wb9d3801] #pcomment(,10,above,reply) テキスト整形のルールを表示する