#author("2019-08-31T11:42:36+09:00","","")
#author("2019-08-31T17:19:04+09:00","","")
RIGHT:&tag(アップデート情報);

リリース日:2019/08/30

*アップデート内容 [#f15cbc03]
**QUALITY OF LIFE [#mc593287]
-Coop Scalingで、ホストの+3レベルで上限を設定
-PC/CONSOLES上のVOIPトグルを有効にする
-PCでPush-to-Talkオプションがディフォルトで有効になりました(キー設定をする必要があります) 
-PCでPush-to-Talkオプションがデフォルトで有効になりました(キー設定をする必要があります) 
-マッチングセッションの空を埋めるための調整
-PC用FOVスライダ追加
-PS4コントローラの正しいアナログデッドゾーンを調整(半分に減少した)

**バグの修正 [#ubf209b1]
-Corsus全体のパフォーマンスの向上
-Increased memory stability across extended play experiences (less crashes)
-Fクライアントでロック解除されないtraitsの修正(Revivalist, Exploiter, Scavenger, Sleight of Hand, Suspicion, Will to Live)
-Fixed trapdoor that Ace kept falling through in Ward 13
-Fixed client being able to reroll hosts campaign
-Fixed an issue with Lost Gantry not properly handling restarts
-Fixed issue with certain bosses respawning post "Quest Complete"
-Fixed issue with clients loading into final boss room and being stuck at World Shard
-Fixed FOV on Archetype screen for Ultrawide Monitors/resolutions
-Added FOV lock when changing resolutions to maintain proper proportions/alignment (menus/reticles)
-メインメニュー/アプリケーションの終了が早すぎる場合にユーザー設定が保存されない修正
-Added support to unlock certain achievements that should have been attained
-Corrected values being shown for Scrap-based achievements/trophies
-Undying King「Death Warmed Over」達成/トロフィーのバグ修正
-多くの一般的なコリジョン修正/更新
-クライアントとしてゲームに参加するときにバックアッププロファイルを追加
**GENERAL BALANCE [#xfb35a56]
-Radiant Tomb total spawns and intensity reduced

**武器の調整 [#l859bdbf]
-Repeater Pistol: Reduced max spread
-Repeater Pistol: Reduced spread per shot
-Repeater Pistol: Increased decay speed (faster reticle contraction)

-Hunting Pistol: Added +2 ammo to reserve
-Hunting Pistol: Reduced initial spread
-Hunting Pistol: Increased decay speed
-Hunting Pistol: Reduced penalty for moving
-Hunting Pistol: Increased reload speed by 10% (faster)

-Hunting Rifle: Reduced spread penalty for moving
-Hunting Rifle: Increased initial aim decay speed and post-shot decay speed
-Hunting Rifle: Reduced spread per shot

-Coach Gun: Increased ideal range from 800 to 900
-Coach Gun: Added +4 shells to reserves

-Assault Rifle: Added +4 bullets to reserves
-Assault Rifle: Reduced initial spread
-Assault Rifle: Reduced auto-fire spread curve
-Assault Rifle: Increased decay speed

-Crossbow: Changed reticle behavior
-Crossbow: Changed reticle graphic

-Eye of the Storm: Increased initial decay
-Eye of the Storm: Reduced initial spread
-Eye of the Storm: Reduced spread per shot
-Eye of the Storm: Added 1 extra ammo per clip (+3 total)

-Beam Rifle: Reduced initial damage from 16 to 14 (max ramp-up is still the same)
-Beam Rifle: Reduced reload speed by 20%

-Hive Cannon: Added +2 hive grenades per clip (5 shots total)
-Hive Cannon: Reduced reload speed by 10%
-Hive Cannon: Hive Shot Mod DOT damage increased from 80 to 150
-Hive Cannon: Hive Shot Mod power requirement increased from 350 to 600
-Hive Cannon: Hive Shot Mod charges reduced from 5 to 3

-Particle Accelerator: Adjusted reticle size to better represent accuracy

-Defiler: Reduced initial spread
-Defiler: Increased Radioactive Volley fire rate from 1.1 to 1.2s

-Curse of the Jungle God: Increased fire rate from 3.0 to 3.5
-Curse of the Jungle God: Reduced damage from 32 to 28
-Curse of the Jungle God: Decreased reload speed by 5%

-Devastator: Changed reticle behavior
-Devastator: Changed reticle graphic

-Repulsor: Reduced initial spread by 40%
-Repulsor: Increased Spread Decay (faster post-shot)
-Repulsor: Increased post-banish debuff duration by 25%
-Repulsor: Reduced banish time from 8 to 4 (less waiting - quality of life)
-Repulsor: Reduced friendly banish time from 4 to 2
-Repulsor: Reduced Banish Charges from 8 to 5

**アーマーの調整 [#n8c89545]
-Hunter Sharpshooter: Now increases ALL ranged DMG at 15m+

-Ex-Cultist Blood Pact: No longer requires Critical hits for mod power generation
-Ex-Cultist Blood Pact: Reduced max generation from 50% to 40% to compensate for no crits

-Scrapper Challenger: Damage increased from 15% to 25%
-Scrapper Challenger: Range increased from 2.5m to 5m

-Akari Opportunist: Changed perfect dodge to grant 100% MELEE crit chance
-Akari Opportunity: Added Melee Speed buff on perfect dodge
-Akari Opportunist: Removed Melee damage buff on perfect dodge

-Elder Believer: Changed to allow Dragon Hearts to heal allies
-Elder Believer: Range increased to 15m

-Twisted Armor: Health regen increased

**TRAIT BALANCE [#qd03713a]
-Catalyst buff maximum reverted from 15% to 20%

-Rapid Strikes attack speed buff reduced from 20% to 15% (to allow Akari Armor Buff)

-Spirit max reduced from 50% to 30% (to allow Ex-Cultist Armor Buff)

**TRINKET BALANCE [#q6b11bd4]
-Devouring Loop: No longer affected by Catalyst Trait

-Cleansing Jewel: Removed healing effect, added 50% status buildup resistance
-Mender's Charm: Gained old Elder Armor Skill (heal allies)
-Mender's Charm: Gained 25% additional self-healing (from Cleansing Jewel)

-Soul Anchor: Adds +1 max simultaneous summoned abilities

**CONSUMABLE BALANCE [#s259b84b]
-Adrenaline: Melee speed buff reduced from 15% to 10%

**MOD BALANCE [#qfe17991]
-General: Mods now properly scale with Weapon Level
-General: Certain Mods also scale effect based on other factors (player health, triage, etc)
-General: Limited amount of maximum "same type" summons (dupes will kill older summons)
-General: Added "max allowed simultaneous" summon value to summon description

-Iron Sentinel: Properly targets/shoots Ghasts and Root Frog

-Rattle Weed: Power requirement increased from 750 to 1000
-Rattle Weed: Reduced initial aggro generation pulse
-Rattle Weed: Enemies can now be pulled off Rattle Weed if they take enough damage
-Rattle Weed: Enabled constant "pulsing" aggro generation to pull enemies spawned after cast
-Rattle Weed: Casting a 2nd Rattle Weed while first is out will remove the 1st
-Rattle Weed: When expired/killed, drops aggro immediately (originally was still active for 5s)
-Rattle Weed: Now affected by Soul Anchor for +1 max simultaneous summons

-Veil of the Black Tear: Now unbreakable while active - duration scales with weapon level

-Swarm: Increased duration from 20s to 25s
-Swarm: Reduced charges to 1

-Breath of the Desert: Charges increased from 2 to 3

**ENEMIES [#n5135867]
-Shade/Shatter: Improved behavior across the board
-Undying King: Beam Rifle will properly stagger certain phases
-Undying King: No longer changes target mid attack
-Canker: Wave can no longer be killed via explosions
-Ixillis: Fixed issue with exploiting part of fight through wall
-Ixillis: Changed scream hit-reaction so as to no longer push players off bridge
-The Unclean One: Caskets no longer spawn enemies after the fight
-Kin-Caller: No longer slows game when killed during summon

-Nightmare: Breakout requirement reduced by 30% (was 10% of 1mil base, now 3.5% of 2mil base)
-Nightmare: Breakout phase timer variance (15-30s) removed - now 30s flat
-Nightmare: Vulnerable phase increased from 5s to 7s
-Nightmare: No longer faces away when broken out
-Nightmare: No longer changes target after starting an attack
-Nightmare: Health doubled (... we're serious.)
-Nightmare: Should no longer be fightable immediately after being defeated

**MISC [#bcfd1be2]
-Used the Control Rod to play fetch with Wasteland Goodboy

*コメント [#wb9d3801]
#pcomment(,10,above,reply)