#author("2020-09-16T16:47:39+09:00","","")
RIGHT:&tag(アップデート情報);

リリース日:2020/09/15

*日本語訳 [#n7c2da48]
すべてのプラットフォーム(Steam、Epic、Xbox、PlayStation 4)のRemnantに、パフォーマンスの改善、その他のバグ修正、およびさまざまなバランスの変更を伴うホットフィックスをリリースします。

ビルド:250802

#br
【全般】

 

-ライフスティール(Leech Ember, Nightmare Spiral, Riven, Tentacle Shot,など)

ライフスチールはTriageの影響を受けなくなりました

開発者のコ​​メント:Siphoner特性が含まれているため、特定のLife Stealアイテムがあまりにも多くのメリットを得ていることがわかりました。インタラクションを削除しましたが、一部のアイテムのベースラインライフスチールも増やしてバランスをとっています。

 
-フロップと非武装のダメージ

フロップダメージの計算方法を作り直しました

開発者のコ​​メント:フロップは、フロップダメージの計算方法のリワークの一部として、非武装の近接ダメージモッドの影響を受けなくなりました。以前のシステムでは、フロップビルドとバランスのとれた非武装ビルドを同時にプレイする楽しさを生み出す非武装近接ダメージ機器を生産することは困難でした。この変更に対応して、Five Fingered RingとRing of the Uncleanのバランスが再調整されました。Five Fingered Ringは、Ring of the Uncleanのオープンスペースに移動しました。

 

-腐食効果

腐食の合計スタックを6から5に削減(合計デバフ25%)

開発者のコ​​メント:Corrisionの動作に変更を加えた後、適用が少し簡単になりました。アプリケーションはほぼ同じ(RIP Hive Cannon Primary)のままにしましたが、スタックの総数を6から5に減らしました。

 

-実績:ハードバーゲン

ハードバーゲンが適切にトリガーするように修正を実装しました

開発者のコ​​メント:一部の配線が交差しました。私たちはそれらを越えました!

 

-サバイバルモード

死体にBurden ringsが表示されないようにしました(ベンダーで購入可能)

開発者のコ​​メント:アイテムは自動装備されるため、プレイヤーは気付かないうちにペナルティを課されることが多かった。リングはまだベンダー経由で入手できます(表示されたとき。おそらくWarlord’s Armorでもこれを行うべきでしたが、実際はそうではありませんでした。ですので注意してください!)

 

-その他

Undying(MOD)とLabyrinth setを装備しているときにWorld Stoneを操作するとクラッシュする問題を修正しました。

全体的にパフォーマンスを更新しました。

多数のさまざまなバグ修正。

#br
【装備品】
 

-Stone of Balance(バランスの石)
15%/ 15%から12%/ 12%に範囲/近接ダメージのボーナスを減少

開発者のコ​​メント:Stone of Balanceは10%で実装され、最終的には15%に強化されました。着用するのがいかに「簡単」かという点で少し強くなりました(実際のトレードオフはありません)。要件のある他のオプションと一致させるには、わずかな3%の調整が公正であると感じました。

 

-Vulcan's Detonator

燃焼ダメージスカラーをレベルごとに10%から適用する武器レベルごとに20%に増加
召喚によって処理されたときにダメージスケーリングが機能するように修正しました

開発者のコ​​メント:少し弱い。今は少し良くなりました。出来上がり!

 

-Ring of the Unclean(汚れた指輪)

+100%ボーナス非武装ダメージ(合計200%)と+300%フロップダメージ(合計400%)に変更

開発者のコ​​メント:新しいフロップ/非武装の数学に従って行われた調整!

 

-Five Fingered Ring(5本指リング)

25%の非武装の近接、25%の非武装のクリティカルダメージ、20%のクリティカルチャンスに変更

開発者のコ​​メント:新しいフロップ/非武装の数学に従って行われた調整!

 

-Restriction Cord(制限コード)

誤った情報がUIにリレーされる原因となるUIの問題を修正しました

開発者のコ​​メント:基本的に、制限コードを着用すると、ヘルス再生アイテムのUIが壊れるように見えます。直しました。

 

-Polished Whetstone(研磨砥石)

クリティカルダメージのボーナスを50%から35%に減少

開発者のコ​​メント:驚いた人はいますか?これはめちゃくちゃでした。今では、「かなりクレイジーです」。

 

-Black Cat Band(黒猫バンド)

無敵状態のウィンドウを0.5秒から1.5秒に増加

開発者のコ​​メント:1秒の保護が追加されました。これで、Procが実行された後、実際にヒットを続けて生き残ることができます。

 

-Scavenger's Ring

プレイヤーがスクラップ、アイアン、または弾薬を収集したときに+ 10%の距離ボーナスと修正ダメージの新しいボーナスを追加

開発者のコ​​メント:スカベンジャーセットと相乗効果を発揮する素晴らしいタッチ。ただし、アーマーセットがなくても着用できます。それはあなた次第です。私たちはあなたをコントロールしていません!あなたの人生を生きる!!!

 

-Butcher's Fetish

クリティカル率が10%から15%に増加
クリティカルダメージが20%から25%に増加しました。

開発者のコ​​メント:これをより魅力的なアミュレットのオプションにするために少し強くします。

 

-Devouring Loop

発動確率を6%から5%に減少

生意気なコメント:1%がとても強力であると知っていたのは誰ですか。

 

-Evoker's Seal

Mod Powerの払い戻しを10%から15%に増加

開発者のコ​​メント:魅力的にするために、これを少し増やしました。大規模な変更ではありませんが、それは間違いなく顕著です。試してみる!

 

-Burden of the Gambler(ギャンブラーの苦しみ)

ExploiterとHangman’s Meで「苦しみ」を回避できなくなった
*原文 [#r27e2607]
#region
We're releasing a hotfix to Remnant for all platforms (Steam, Epic, Xbox, and PlayStation 4) with performance improvements, miscellaneous bug fixes, and a variety of balance changes.

Build: 250802

 
[ General ]

 

Life Steal (Leech Ember, Nightmare Spiral, Riven, Tentacle Shot, etc…)

Life Steal is no longer impacted by Triage

DEVELOPER COMMENT: With the inclusion of the Siphoner trait, we found that certain Life Steal items were gaining far too much of a benefit. We removed the interaction but we’ve also increased the baseline Life Steal on some items to help balance them out.

 

Flop & Unarmed Damage

Reworked how Flop Damage is calculated

DEVELOPER COMMENT: Flop is no longer impacted by Unarmed Melee Damage mod as part of a rework of how Flop Damage is calculated. With the previous system it was difficult to produce Unarmed Melee Damage equipment that generated a fun to play flop build and balanced Unarmed build at the same time. In response to this change, Five Fingered Ring and Ring of the Unclean have been rebalanced. Five Fingered Ring has been shifted to open space for the Ring of the Unclean.

 

Corrosion Effect

Reduced total stacks of Corrosion from 6 to 5 (25% total debuff)

DEVELOPER COMMENT: After making changes to how Corrision worked, we found that it became a bit too easy to apply. We left the application mostly the same (RIP Hive Cannon Primary) but reduced the total number of stacks from 6 to 5.

 

Achievement: Hard Bargain

Implemented a fix for Hard Bargain to properly trigger

DEVELOPER COMMENT: Some wires got crossed. We uncrossed them!

 

Survival Mode

Prevented Burden rings from appearing on corpses (still purchasable at vendor)

DEVELOPER COMMENT: Since items auto-equip, players were often getting penalized without realizing it. The rings are still available via vendors (when they show up. We probably should have done this for Warlord’s Armor as well, but we didn’t… so be careful!

 

Miscellaneous

Fixed crash when interacting with a World Stone while equipped with Undying Mod and Labyrinth Armor.

Updated performance across the board.

Dozens of various bug fixes.

 
[ Trinkets ]

 

Stone of Balance
Reduced Ranged/Melee Damage bonus from 15%/15% to 12%/12%

DEVELOPER COMMENT: Stone of Balance launched at 10% and we eventually buffed it to 15%. It became a bit strong for how “easy” it was to wear (no real tradeoff). We feel a slight 3% adjustment was more than fair to keep it in line with other options that have a requirement.

 

Vulcan’s Detonator

Increased Burning damage Scalar from 10% per level 20% per weapon level that applies it

Fixed damage scaling to work when proc’ed by summons

DEVELOPER COMMENT: A tad too weak. Now it’s a bit better. Voila!

 

Ring of the Unclean

Changed to +100% bonus Unarmed Damage (200% total) and +300% Flop Damage (400% total)

DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!

 

Five-Fingered Ring

Changed to 25% Unarmed Melee, 25% Unarmed Crit Damage, 20% Crit Chance

DEVELOPER COMMENT: Adjustments made in accordance with our new Flop/Unarmed math!

 

Restriction Cord

Fixed a UI issue causing the wrong information to be relayed to the UI

DEVELOPER COMMENT: Basically, the UI would appear to break for health regen items when Restriction Cord was worn. We fixed it.

 

Polished Whetstone

Reduced Crit Damage bonus from 50% to 35%

DEVELOPER COMMENT: Is anyone surprised? This thing was insane. Now it’s just “pretty crazy!”.

 

Black Cat Band

Increased the invulnerability window from 0.5s to 1.5s

DEVELOPER COMMENT: Added an additional second of protection. Now you can actually survive back to back hits once it procs… but you better get to safety once it procs!

 

Scavengers Ring

Added new bonus of +10% Ranged and Mod Damage when player collects Scrap, Iron, or Ammo

DEVELOPER COMMENT: A nice touch to synergize with the Scavenger set. However, you can also wear it without the armor set. It’s up to you. We don’t control you! Live your life!!!

 

Butcher’s Fetish

Increased Crit Chance 10% to 15%

Increased Crit Damage from 20% to 25%.

DEVELOPER COMMENT: A bit stronger to make this a more appealing Amulet option.

 

Devouring Loop

Reduced proc chance from 6% to 5%

CHEEKY COMMENT: Who knew the 1% was so powerful?!

 

Evoker’s Seal

Increased the Mod Power refund from 10% to 15%

DEVELOPER COMMENT: We increased this just a bit to make it more enticing. While not a massive change, it’s definitely noticeable. Give it a try!

 

Burden of the Gambler
The “Burden” can no longer be avoided via Exploiter and Hangman’s Memento

DEVELOPER COMMENT: Just a bug fix.

 

Burden of the Follower
Increased the Fire Rate “Burden” from 25% to 35%

DEVELOPER COMMENT: For how powerful Burden of the Follower’s primary effect was, we felt the “Burden” wasn’t strong enough, so we increased it. We still feel this ring is crazy powerful.

 
[ Armor ]

 

Cultist

Blood Pact Set Bonus: Increased duration bonuses from 15/30/60% to 30/60/100%

DEVELOPER COMMENT: With the recent reworks to Armors, we felt that Cultist was lacking just a bit since it didn’t increase damage and the max 60% duration buff just wasn’t enough to motivate players to wear it. At 100%, it provides a very tangible benefit, and even the 1pc and 2pc bonuses are nicer!

 

Akari

Opportunist Set Bonus: Buff (from perfect dodging) is no longer removed upon taking damage

DEVELOPER COMMENT: You earned the buff. You should keep it.

 

Warlord

Deathwish Set Bonus: Deathwish can no-longer kill player (leaves player at 1 HP)

Deathwish Set Bonus: Reduced 3-PC damage buff from 40% to 35%

DEVELOPER COMMENT: While it’s no longer specifically a “Deathwish”, it’s a bit more fair to players that often found themselves in scenarios where they no longer had enemies to heal from. With death off the table, we reduced the damage buff slightly to compensate.

 

Twisted

Regrowth Set Bonus: Reduced stack removal on damage from 5 to 1

DEVELOPER COMMENT: Removing 5 stacks at once felt a little too penalizing. This should make the armor a bit more viable and a lot more lenient.

 

Scavenger

Salvager Set Bonus:
Reduced stack removal on damage from 5 to 1

Reworked buff timer to remove only 1 stack when timer expires instead of all stacks

DEVELOPER COMMENT: Like Twisted, we reduced the penalty from being hit considerably. We also changed it so stacks wear off one at a time instead of all at once. This should make Scavenger much more viable and way more appealing. Plus, it looks so sweet!

 

Elder

Believer Set Bonus: Adjusted buff behavior when removing armor pieces

DEVELOPER COMMENT: No functionality adjustments… we simply fixed a bug behind the scenes.

 
[ Mods ]

 

Cold Spear

Fixed an issue that caused Cold Spear to display improperly when switching it between weapons

DEVELOPER COMMENT: Bug fix!

 
[ Weapons ]

 

Machine Pistol

Updated text to better reflect functionality (no actual functionality change)

DEVELOPER COMMENT: Previous text referred to this weapon as having high recoil. We removed that text and also added text that reflects the more quiet behavior (compared to other weapons).

 

Hive Cannon | Hive Shot

Primary Fire no longer applies 1x Corrosion Stack

Hive Shot: Projectile (impact) no longer applies 1x Corrosion Stack

Hive Shot: AOE now applies Corrosion at a quicker rate

DEVELOPER COMMENT: After the 2923 patch, the Hive Cannon became ubiquitous in almost every build at the highest level. We wanted to promote a bit more variety, so we kept its “theme” but reduced how easy it was to instantly apply 6 stacks (now 5). This should bring it more in line with other weapons.

 

Curse of the Jungle God | Tentacle Shot

Tentacle Shot: Increased the baseline regen per hit from 1.25 to 4.5 to compensate for loss of Triage

DEVELOPER COMMENT: Since the Tentacles don’t change location, we felt it would be more appropriate if they rewarded more health for controlling an area. The increase was partially due to the Triage fix and partially due to just making it better overall.

 

Spitfire | Flamethrower

Flamethrower: Fixed a bug causing Flame Puddles to deal incorrect (considerably low) damage

DEVELOPER COMMENT: Flame Puddles were doing 5 damage base. They now deal considerably more damage (as intended). Give it a try!

 

Fusion Rifle

Fusion Cannon: Reduced pre-fire delay from 0.6s to 0.35s

Fusion Cannon: Fixed an issue causing the beam to fire in incorrect directions

DEVELOPER COMMENT: Previously, the muzzle point would aim towards the reticule. At close range this was making the shot aim more to the right and up so if you had multiple enemies lined up it would only hit the enemy in the front (not the enemies behind because the front enemy was pulling the trajectory to the right in an extreme way). It now shoots out from the gun’s aiming direction which makes it work at all distances… you know, how we intended!

 
[ Traits ]

 

Vaccine

Trait Level 0 no longer stops you from getting debuff build-up

DEVELOPER COMMENT: Just fixing an oversight.

 
[ MISC ]

 

Wasteland Goodboy

Informed Wasteland (Very) Goodboy about the amount of community love he has been garnering

DEVELOPER COMMENT: I mean, he’s still the goodest boi.
#endregion

*コメント [#b95f8f57]
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