Reduced Power Requirement from 600 to 500
Reduced Base Damage Potential (1 charge) from 356 to 330 (including impact damage)
Reduced the DOT time from 22.5 seconds to 12 seconds (300 over 12s instead of 326 over 22.5s)
Reduced Firing Sound Radius from 40m to 15m
Adjusted the projectile collision to better match the VFX
DEVELOPER COMMENT: Hive Cannon was not triggering “on kill” effects with AOE such as Jewel of the Black Sun so we fixed it! We also wanted to make the DOT a bit more deadly so we sped up the damage dealing capacity while slightly lowering the total amount of damage it can do. We also made it require less buildup so you can fire it more frequently.
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