• 追加された行はこの色です。
  • 削除された行はこの色です。
#author("2018-04-03T20:08:19+09:00","","")
[*アップデート情報
#author("2018-11-09T20:55:28+09:00","","")
*アップデート情報 [#y701d66f]

#region(''Update 1.0.3'' 2018-11-09)
Patch Size: 38.4 MB

Gameplay
-Made sure no player is able to shoot while other players are loading, to ensure the match doesn't start with everyone surrounded of walkers
-Fixed an issue where players performing a takedown could get stuck if another player killed the walker during a specific frame of the takedown animation

Network
-Fixed private lobbies sometimes automatically reverting to public after a mission was completed

Level
-Fixed issue where drop-in clients would see camp doors falling down as they loaded into the level
-Removed one of the player checkpoints in Hell or High Water to allow snipers to stay in the restaurant for a longer time, until the door is opened
-Fixed an issue in which players could get stuck in the forklift of the park if jumping on the forklift when it was being moved by another player
-Corrected a collision in the camp defense that was blocking players shooting from a specific angle in one of the doors

UI
-Hid game version number in camp hub - you can still find it on the "start screen"
#endregion


#region(''Update 1.0.2'' 2018-11-08)
Patch Size: 165.6MB

UI/Settings
-We made the outline for interactables ON by default - you can still turn them off in the settings
-Added UI visual support for special characters of AZERTY keyboards
-Fixed an issue where some parties could be disconnected if somebody pressed the retry mission before the host loaded into the results screen

Levels
-Added extra VO lines for "The First Shot" tutorial and mission completion
-Fixed an issue where players sometimes had to wait for up to 1 minute before the next wave started, in camp defense levels against humans
-Fixed walkers being too dark in some low lit areas of Camp Anderson
-Fixed an issue where players that dropped in on the level "Listening In" while the host was in the elevator, could spawn in the lower floor
-Fixed an issue in which one of the randomized pieces of the forklift puzzle in "Hell or High Water" sometimes didn't spawn

Code
-Fixed an issue in which if a host was successfully vote kicked, he could still play, but the game crashed after the end of the game
-Allow going through the Press Start screen even if the connection to our Live server was not successful, due to user firewall configuration. This will allow to play and connect through Steam, but might not display Weeklies and Bounties - if your weeklies and bounties don't update, please check your Firewall configuration
-Fixed a save file issue that could lead to lost progression, if the game was closed with ALT+F4, or crashed

#endregion