*概要 [#l354417f] #style(class=table_float_right){{ |CENTER:250|c |&ref(traits.jpg,,250x0,Traitの画面);&br;Trait画面| }} -プレイ中に様々な条件をクリアすることで、キャラクターが新たなTrait(トレイト)を得ることができる。 -獲得したTraitは自動で効果を発揮し、Traitポイントを消費することでそれぞれレベル20までアップグレードして効果を高めることができる。 最終的にはおそらく全てのTraitをレベル20までアップグレードすることができると思われる。 #clear タイムスタンプを変更しない #author("2021-03-04T01:56:29+09:00","","") RIGHT:&tag(キャラクター,Trait,一覧); *概要 [#l354417f] #style(class=table_float_right){{ |CENTER:250|c |&ref(traits.jpg,,250x0,Traitの画面);&br;Trait画面| }} -プレイ中に様々な条件をクリアすることで、キャラクターが新たなTrait(トレイト)を得ることができる。 -獲得したTraitは自動で効果を発揮し、Traitポイントを消費することでそれぞれレベル20までアップグレードして効果を高めることができる。 最終的にはおそらく全てのTraitをレベル20までアップグレードすることができると思われる。 #clear *Traitポイント [#o6b53858] TraitポイントとはそれぞれのTraitをアップグレードする際に必要となるポイントのこと。 Traitポイントを得る手段は2つある。 +敵を倒して一定の経験値を稼ぐ +Tome of Knowledge(知識の書)を拾う Traitのレベルはそれぞれで独立しており、1ポイントでどれか1つを1レベルだけ上げることが可能となる。 **Traitポイントの振り直しについて [#a1009a63] [[ラスボス>Nightmare]]を撃破すると[[Orb of Undoing]](転生のオーブ)という消耗品を入手でき、使用することでこれまで使ったTraitポイントをリセットして再度振り直すことができるようになる。 *Trait一覧 [#o55dd4ed] 説明下部の値は20まで強化した時の値 #null{{{ #style(class=flex){{ CENTER:Arcane Strike [[&ref(Arcane Strike/arcane_strike.png,nolink,120x0,Arcane Strike);>Arcane Strike]] CENTER:Armor Piercer [[&ref(Armor Piercer/armor_piercer.png,nolink,120x0,Armor Piercer);>Armor Piercer]] CENTER:Bark Skin [[&ref(Bark Skin/bark_skin.png,nolink,120x0,Bark Skin);>Bark Skin]] CENTER:Blood Bond [[&ref(Blood Bond/blood_bond.png,nolink,120x0,Blood Bond);>Blood Bond]] CENTER:Catalyst [[&ref(Catalyst/catalyst.png,nolink,120x0,Catalyst);>Catalyst]] CENTER:Climber [[&ref(Climber/climber.png,nolink,120x0,Climber);>Climber]] CENTER:Cold as Ice [[&ref(Cold as Ice/cold_as_ice.png,nolink,120x0,Cold as Ice);>Cold as Ice]] CENTER:Concentration [[&ref(Concentration/concentration.png,nolink,120x0,Concentration);>Concentration]] CENTER:Demolitionist [[&ref(Demolitionist/demolitionist.png,nolink,120x0,Demolitionist);>Demolitionist]] CENTER:Elder Knowledge [[&ref(Elder Knowledge/elder_knowledge.png,nolink,120x0,Elder Knowledge);>Elder Knowledge]] CENTER:Endurance [[&ref(Endurance/endurance.png,nolink,120x0,Endurance);>Endurance]] CENTER:Evocation [[&ref(Evocation/evocation.png,nolink,120x0,Evocation);>Evocation]] CENTER:Executioner [[&ref(Executioner/executioner.png,nolink,120x0,Executioner);>Executioner]] CENTER:Exploiter [[&ref(Exploiter/exploiter.png,nolink,120x0,Exploiter);>Exploiter]] CENTER:Flash Caster [[&ref(Flash Caster/flash_caster.png,nolink,120x0,Flash Caster);>Flash Caster]] CENTER:Footwork [[&ref(Footwork/footwork.png,nolink,120x0,Footwork);>Footwork]] CENTER:Fortification [[&ref(Fortification/fortification.png,nolink,120x0,Fortification);>Fortification]] CENTER:Glutton [[&ref(Glutton/glutton.png,nolink,120x0,Glutton);>Glutton]] CENTER:Guardian's Blessing [[&ref(Guardian's Blessing/guardians_blessing.png,nolink,120x0,Guardian's Blessing);>Guardian's Blessing]] CENTER:Handling [[&ref(Handling/handling.png,nolink,120x0,Handling);>Handling]] CENTER:Hard Charger [[&ref(Hard Charger/hard_charger.png,nolink,120x0,Hard Charger);>Hard Charger]] CENTER:Heavy Hitter [[&ref(Heavy Hitter/heavy_hitter.png,nolink,120x0,Heavy Hitter);>Heavy Hitter]] CENTER:Invoker [[&ref(Invoker/invoker.png,nolink,120x0,Invoker);>Invoker]] CENTER:Keeper's Blessing [[&ref(Keeper's Blessing/keepers_blessing.png,nolink,120x0,Keeper's Blessing);>Keeper's Blessing]] CENTER:Kingslayer [[&ref(Kingslayer/kingslayer.png,nolink,120x0,Kingslayer);>Kingslayer]] CENTER:Last Resort [[&ref(Last Resort/last_resort.png,nolink,120x0,Last Resort);>Last Resort]] CENTER:Luminescent [[&ref(Luminescent/luminescent.png,nolink,120x0,Luminescent);>Luminescent]] CENTER:Mind's Eye [[&ref(Mind's Eye/minds_eye.png,nolink,120x0,Mind's Eye);>Mind's Eye]] CENTER:Mother's Blessing [[&ref(Mother's Blessing/mothers_blessing.png,nolink,120x0,Mother's Blessing);>Mother's Blessing]] CENTER:Potency [[&ref(Potency/potency.png,nolink,120x0,Potency);>Potency]] CENTER:Quick Hands [[&ref(Quick Hands/quick_hands.png,nolink,120x0,Quick Hands);>Quick Hands]] CENTER:Rapid Strike [[&ref(Rapid Strike/rapid_strike.png,nolink,120x0,Rapid Strike);>Rapid Strike]] CENTER:Recovery [[&ref(Recovery/recovery.png,nolink,120x0,Recovery);>Recovery]] CENTER:Revivalist [[&ref(Revivalist/revivalist.png,nolink,120x0,Revivalist);>Revivalist]] CENTER:Scavenger [[&ref(Scavenger/scavenger.png,nolink,120x0,Scavenger);>Scavenger]] CENTER:Shadow Walker [[&ref(Shadow Walker/shadow_walker.png,nolink,120x0,Shadow Walker);>Shadow Walker]] CENTER:Siphoner [[&ref(Siphoner/siphoner.png,nolink,120x0,Siphoner);>Siphoner]] CENTER:Sleight of Hand [[&ref(Sleight of Hand/sleight_of_hand.png,nolink,120x0,Sleight of Hand);>Sleight of Hand]] CENTER:Spirit [[&ref(Spirit/spirit.png,nolink,120x0,Spirit);>Spirit]] CENTER:Steady Breathing [[&ref(Steady Breathing/steady_breathing.png,nolink,120x0,Steady Breathing);>Steady Breathing]] CENTER:Suspicion [[&ref(Suspicion/suspicion.png,nolink,120x0,Suspicion);>Suspicion]] CENTER:Swiftness [[&ref(Swiftness/swiftness.png,nolink,120x0,Swiftness);>Swiftness]] CENTER:Teamwork [[&ref(Teamwork/teamwork.png,nolink,120x0,Teamwork);>Teamwork]] CENTER:Tormentor [[&ref(Tormentor/tormentor.png,nolink,120x0,Tormentor);>Tormentor]] CENTER:Triage [[&ref(Triage/triage.png,nolink,120x0,Triage);>Triage]] CENTER:Trigger Happy [[&ref(Trigger Happy/trigger_happy.png,nolink,120x0,Trigger Happy);>Trigger Happy]] CENTER:Vaccine [[&ref(Vaccine/vaccine.png,nolink,120x0,Vaccine);>Vaccine]] CENTER:Vigor [[&ref(Vigor/vigor.png,nolink,120x0,Vigor);>Vigor]] CENTER:Warrior [[&ref(Warrior/warrior.png,nolink,120x0,Warrior);>Warrior]] CENTER:Will to Live [[&ref(Will to Live/will_to_live.png,nolink,120x0,Will to Live);>Will to Live]] CENTER:Wisdom [[&ref(Wisdom/wisdom.png,nolink,120x0,Wisdom);>Wisdom]] CENTER:World Walker [[&ref(World Walker/world_walker.png,nolink,120x0,World Walker);>World Walker]] }} }}} #sortabletable(String|String){{ |~Mod名|~日本語版|~効果|h |CENTER:100|CENTER:100|LEFT:|c |~Arcane Strike&br;[[&ref(Arcane Strike/arcane_strike.png,nolink,80x0,Arcane Strike);>Arcane Strike]]|アーケンストライク|#includex(Arcane Strike,section=(num=1),num=2:)| // |~Armor Piercer&br;[[&ref(Armor Piercer/armor_piercer.png,nolink,80x0,Armor Piercer);>Armor Piercer]]|アーマーピアサー|#includex(Armor Piercer,section=(num=1),num=2:)| // |~Bark Skin&br;[[&ref(Bark Skin/bark_skin.png,nolink,80x0,Bark Skin);>Bark Skin]]|硬質化|#includex(Bark Skin,section=(num=1),num=2:)| // |~Blood Bond&br;[[&ref(Blood Bond/blood_bond.png,nolink,80x0,Blood Bond);>Blood Bond]]|血の絆|#includex(Blood Bond,section=(num=1),num=2:)| // |~Catalyst&br;[[&ref(Catalyst/catalyst.png,nolink,80x0,Catalyst);>Catalyst]]|触媒|#includex(Catalyst,section=(num=1),num=2:)| // |~Climber&br;[[&ref(Climber/climber.png,nolink,80x0,Climber);>Climber]]|クライマー|#includex(Climber,section=(num=1),num=2:)| // |~Cold as Ice&br;[[&ref(Cold as Ice/cold_as_ice.png,nolink,80x0,Cold as Ice);>Cold as Ice]]|氷の冷酷さ|#includex(Cold as Ice,section=(num=1),num=2:)| // |~Concentration&br;[[&ref(Concentration/concentration.png,nolink,80x0,Concentration);>Concentration]]|集中|#includex(Concentration,section=(num=1),num=2:)| // |~Demolitionist&br;[[&ref(Demolitionist/demolitionist.png,nolink,80x0,Demolitionist);>Demolitionist]]|デモリショニスト|#includex(Demolitionist,section=(num=1),num=2:)| // |~Elder Knowledge&br;[[&ref(Elder Knowledge/elder_knowledge.png,nolink,80x0,Elder Knowledge);>Elder Knowledge]]|古老の知恵|#includex(Elder Knowledge,section=(num=1),num=2:)| // |~Endurance&br;[[&ref(Endurance/endurance.png,nolink,80x0,Endurance);>Endurance]]|エンデュランス|#includex(Endurance,section=(num=1),num=2:)| // |~Evocation&br;[[&ref(Evocation/evocation.png,nolink,80x0,Evocation);>Evocation]]|エヴォケイション|#includex(Evocation,section=(num=1),num=2:)| // |~Executioner&br;[[&ref(Executioner/executioner.png,nolink,80x0,Executioner);>Executioner]]|断罪者の吟持|#includex(Executioner,section=(num=1),num=2:)| // |~Exploiter&br;[[&ref(Exploiter/exploiter.png,nolink,80x0,Exploiter);>Exploiter]]|名手|#includex(Exploiter,section=(num=1),num=2:)| // |~Flash Caster&br;[[&ref(Flash Caster/flash_caster.png,nolink,80x0,Flash Caster);>Flash Caster]]|フラッシュキャスター|#includex(Flash Caster,section=(num=1),num=2:)| // |~Footwork&br;[[&ref(Footwork/footwork.png,nolink,80x0,Footwork);>Footwork]]|フットワーク|#includex(Footwork,section=(num=1),num=2:)| // |~Fortification&br;[[&ref(Fortification/fortification.png,nolink,80x0,*);>Fortification]]|要塞化|#includex(Fortification,section=(num=1),num=2:)| // |~Glutton&br;[[&ref(Glutton/glutton.png,nolink,80x0,Glutton);>Glutton]]|大食漢|#includex(Glutton,section=(num=1),num=2:)| // |~Guardian's Blessing&br;[[&ref(Guardian's Blessing/guardians_blessing.png,nolink,80x0,Guardian's Blessing);>Guardian's Blessing]]|ガーディアンの祝福|#includex(Guardian's Blessing,section=(num=1),num=2:)| // |~Handling&br;[[&ref(Handling/handling.png,nolink,80x0,Handling);>Handling]]|ハンドリング|#includex(Handling,section=(num=1),num=2:)| // |~Hard Charger&br;[[&ref(Hard Charger/hard_charger.png,nolink,80x0,Hard Charger);>Hard Charger]]|ハードチャージャー|#includex(Hard Charger,section=(num=1),num=2:)| // |~Heavy Hitter&br;[[&ref(Heavy Hitter/heavy_hitter.png,nolink,80x0,Heavy Hitter);>Heavy Hitter]]|ヘヴィーヒッター|#includex(Heavy Hitter,section=(num=1),num=2:)| // |~Invoker&br;[[&ref(Invoker/invoker.png,nolink,80x0,Invoker);>Invoker]]|インヴォーカー|#includex(Invoker,section=(num=1),num=2:)| // |~Keeper's Blessing&br;[[&ref(Keeper's Blessing/keepers_blessing.png,nolink,80x0,Keeper's Blessing);>Keeper's Blessing]]|番人の祝福|#includex(Keeper's Blessing,section=(num=1),num=2:)| // |~Kingslayer&br;[[&ref(Kingslayer/kingslayer.png,nolink,80x0,Kingslayer);>Kingslayer]]|キングスレイヤー|#includex(Kingslayer,section=(num=1),num=2:)| // |~Last Resort&br;[[&ref(Last Resort/last_resort.png,nolink,80x0,Last Resort);>Last Resort]]|ラストリゾート|#includex(Last Resort,section=(num=1),num=2:)| // |~Luminescent&br;[[&ref(Luminescent/luminescent.png,nolink,80x0,Luminescent);>Luminescent]]|発光|#includex(Luminescent,section=(num=1),num=2:)| // |~Mind's Eye&br;[[&ref(Mind's Eye/minds_eye.png,nolink,80x0,Mind's Eye);>Mind's Eye]]|心眼|#includex(Mind's Eye,section=(num=1),num=2:)| // |~Mother's Blessing&br;[[&ref(Mother's Blessing/mothers_blessing.png,nolink,80x0,Mother's Blessing);>Mother's Blessing]]|聖母の祝福|#includex(Mother's Blessing,section=(num=1),num=2:)| // |~Potency&br;[[&ref(Potency/potency.png,nolink,80x0,Potency);>Potency]]|ポテンシー|#includex(Potency,section=(num=1),num=2:)| // |~Quick Hands&br;[[&ref(Quick Hands/quick_hands.png,nolink,80x0,Quick Hands);>Quick Hands]]|クイックハンド|#includex(Quick Hands,section=(num=1),num=2:)| // |~Rapid Strike&br;[[&ref(Rapid Strike/rapid_strike.png,nolink,80x0,Rapid Strike);>Rapid Strike]]|ラピッドストライク|#includex(Rapid Strike,section=(num=1),num=2:)| // |~Recovery&br;[[&ref(Recovery/recovery.png,nolink,80x0,Recovery);>Recovery]]|リカバリー|#includex(Recovery,section=(num=1),num=2:)| // |~Revivalist&br;[[&ref(Revivalist/revivalist.png,nolink,80x0,Revivalist);>Revivalist]]|リバイバリスト|#includex(Revivalist,section=(num=1),num=2:)| // |~Scavenger&br;[[&ref(Scavenger/scavenger.png,nolink,80x0,Scavenger);>Scavenger]]|スカベンジャー|#includex(Scavenger,section=(num=1),num=2:)| // |~Shadow Walker&br;[[&ref(Shadow Walker/shadow_walker.png,nolink,80x0,Shadow Walker);>Shadow Walker]]|シャドウウォーカー|#includex(Shadow Walker,section=(num=1),num=2:)| // |~Siphoner&br;[[&ref(Siphoner/siphoner.png,nolink,80x0,Siphoner);>Siphoner]]|サイフォナー|#includex(Siphoner,section=(num=1),num=2:)| // |~Sleight of Hand&br;[[&ref(Sleight of Hand/sleight_of_hand.png,nolink,80x0,Sleight of Hand);>Sleight of Hand]]|巧みな手捌き|#includex(Sleight of Hand,section=(num=1),num=2:)| // |~Spirit&br;[[&ref(Spirit/spirit.png,nolink,80x0,Spirit);>Spirit]]|スピリット|#includex(Spirit,section=(num=1),num=2:)| // |~Steady Breathing&br;[[&ref(Steady Breathing/steady_breathing.png,nolink,80x0,Steady Breathing);>Steady Breathing]]|ステディブリージング|#includex(Steady Breathing,section=(num=1),num=2:)| // |~Suspicion&br;[[&ref(Suspicion/suspicion.png,nolink,80x0,Suspicion);>Suspicion]]|疑惑の念|#includex(Suspicion,section=(num=1),num=2:)| // |~Swiftness&br;[[&ref(Swiftness/swiftness.png,nolink,80x0,Swiftness);>Swiftness]]|スウィフトネス|#includex(Swiftness,section=(num=1),num=2:)| // |~Teamwork&br;[[&ref(Teamwork/teamwork.png,nolink,80x0,Teamwork);>Teamwork]]|チームワーク|#includex(Teamwork,section=(num=1),num=2:)| // |~Tormentor&br;[[&ref(Tormentor/tormentor.png,nolink,80x0,Tormentor);>Tormentor]]|トーメンター|#includex(Tormentor,section=(num=1),num=2:)| // |~Triage&br;[[&ref(Triage/triage.png,nolink,80x0,Triage);>Triage]]|トリアージ|#includex(Triage,section=(num=1),num=2:)| // |~Trigger Happy&br;[[&ref(Trigger Happy/trigger_happy.png,nolink,80x0,Trigger Happy);>Trigger Happy]]|トリガーハッピー|#includex(Trigger Happy,section=(num=1),num=2:)| // |~Vaccine&br;[[&ref(Vaccine/vaccine.png,nolink,80x0,Vaccine);>Vaccine]]|ワクチン|#includex(Vaccine,section=(num=1),num=2:)| // |~Vigor&br;[[&ref(Vigor/vigor.png,nolink,80x0,Vigor);>Vigor]]|活力|#includex(Vigor,section=(num=1),num=2:)| // |~Warrior&br;[[&ref(Warrior/warrior.png,nolink,80x0,*);>Warrior]]|ウォリアー|#includex(Warrior,section=(num=1),num=2:)| // |~Will to Live&br;[[&ref(Will to Live/will_to_live.png,nolink,80x0,Will to Live);>Will to Live]]|生への渇望|#includex(Will to Live,section=(num=1),num=2:)| // |~Wisdom&br;[[&ref(Wisdom/wisdom.png,nolink,80x0,*);>Wisdom]]|ウィズダム|#includex(Wisdom,section=(num=1),num=2:)| // |~World Walker&br;[[&ref(World Walker/world_walker.png,nolink,80x0,World Walker);>World Walker]]|ワールドウォーカー|#includex(World Walker,section=(num=1),num=2:)| // }} #region(ボツ?追加分?) #style(class=flex){{ &attachref(Trait_TBD_01.png,nolink,150x150); &attachref(Trait_TBD_02.png,nolink,150x150); &attachref(Trait_TBD_03.png,nolink,150x150); &attachref(Trait_TBD_05.png,nolink,150x150); }} #endregion *コメント [#i81d6402] #pcomment(,10,above,reply) テキスト整形のルールを表示する