SUBJECT 2923 DLC PRE-PATCH - UPDATE NOTES

2020-08-19 (水) 20:04:05

[ Overview ]

With all the new additions to Subject 2923, we went back and revamped a ton of older items to make them more viable across the board. The majority of the changes revolve around Trinkets (Amulets and Rings) and Armor. Yes, that’s right… another Armor Update! We looked at the functionality of each item – both new and old – to see how they would fit into different builds. We also considered feedback from our community, too. Lots of good ideas – some of which made it into the game!

Of course, a few items may have been a little on the “too strong” side of things, so we’ve made adjustments accordingly. Overall, our goal has always been to try to bring things up to par rather than nerf the fun stuff to boring levels, but once in a while there are a few items that just a bit out of line. In those cases, we’ve made adjustments while still buffing dozens and dozens of others.

We hope you find the new build options as exciting as we do!

[ General ]

Worldstone

Resting at World Stones / Shards now refills Mod Power
休息時にModパワーが満タンになる。

DEVELOPER COMMENT: Worldstones and Shards refill Health and Ammo. Now they refill Mod Power as well. No one wants to die on a boss and then feel “weaker” on the next attempt because you no longer have any Mod Power. Fixed!

Summons

Items/Perks/Traits that increase “Mod Damage” now affect Summons
Summonsアイテムやパーク、トレイト(Trait)のModダメージが召喚物にも適用される。
Health of Summon now scales with Weapon Level (of weapon it is slotted into)
召喚物の体力が武器レベル(またはModが装備されている武器)に応じて増える。
Summons can now Crit (player’s Crit value)
召喚物がクリティカルするように(プレイヤーのクリティカル値に依存)。
Summons can now deal Weakspot damage (their own modifier)
召喚物による弱点ダメージが入るように(召喚物自身の修正値に依存?)。
Iron Sentinel will now die when the player dies.
プレイヤーが死んだとき、Iron Sentinelも死ぬように。

DEVELOPER COMMENT: Mostly quality of life fixes and one bug fix!

Melee Weapons (General)

Gained 10% Weakspot damage modifier (across the board)
10%の弱点ダメージ修正を追加(全面的に)。
Proc Chance effects on special weapons (e.g. Smolder) no longer proc on basic strikes
特殊な武器(例: Smolder)のProc Chance効果が通常攻撃で発動しないように
DEVELOPER COMMENT: While we didn’t want to give a full Weakspot bonus to Melee Weapons we decided a small buff would be worth the effort. We also removed the proc chance on all special melee weapon’s basic attacks while ensuring the charges were all 100% chance. The goal was to remove RNG and give the player a bit more agency as to when to apply statuses and effects.
開発者コメント: Melee武器に弱点ボーナスを与えたくなかったが、小さなバフなら十分だろうと判断しました。また、特殊なMelee武器の通常攻撃のProc Chanceを削除し、チャージ攻撃のみ100%の確率で発動することを確認しました(?)。目標としては、ランダム性(RNG)を取り除き、プレイヤーがいつ状態異常や効き目についてもう少し自由に判断できるようにすることでした。

Liz & Liz / Root Mother

Increased max health on Nightmare and Apocalypse
難易度アポカリプスとナイトメアでの最大体力を増加。

DEVELOPER COMMENT: All these ladies have toughened up their resolve and are now a bit more challenging to kill on the harder difficulties!
開発者コメント: この女性たちは皆、決意を固くして、より困難な難関での殺伐とした日々を送っています!

Buff Icons

Buff icon colors changed for clarity
バフアイコンの色を見易く変更。

DEVELOPER COMMENT: We’ve changed the color of buff icons to better represent what effect they have on the player. Red represents offense. Blue represents defense. Green represents a healing effect. Tan/Yellow represents utility (misc). Armor buffs use their specific icon so it’s easier to differentiate which buff is which on the buff bar.
開発者コメント: バフアイコンの色を変更しました。赤は攻撃を、青は防御を表します。緑は回復を表します。淡い茶色[Tan]/黄色はユーティリティ[utility](その他)を表します。アーマーバフはそれぞれのアイコンを使用しているので、バフ一覧上でどのバフがどれなのかを区別しやすくなっています。

Corrosive Status

Now grants “stacks” of damage reduction and is consolidated across all Corrosive gear
ダメージ軽減の"スタック"を付与するようになり、すべてのCorossive装備[gear]に統合されるようになりました。

DEVELOPER COMMENT: We reworked the Corrosive Damage Status to utilize the stacks system. Now, anything that applies Corrosive Damage applies stacks of the Corrosive Debuff (Corrosive Aura, Butcher’s Flail, Hive Cannon, etc). At maximum stacks, the damage debuff remains the same as before.
開発者コメント: スタックの仕組みを利用するために、Corossiveダメージの状態異常を作り直しました。現在、Corossiveダメージを与えるものには、Corossiveデバフ(Corossive Aura, Butcher's Frail, Hive Cannonなど)のスタックが適用されるようになりました。最大スタック時には、ダメージデバフは以前と変わりません。

Survival Streak Rewards

Adventurer Goggles and Hero Sword can now be purchased from Rigs (Glowing Fragments)
RewardsAdventurer GogglesとHero SwordがRigs(Glowing Fragments)から購入できるようになりました。

DEVELOPER COMMENT: We wanted to make sure these items were available to more players, so we conjured up an alternate method to obtain them. You’ll still need to complete the streaks to get the achievements, but the rewards are now more available.
開発者コメント: より多くのプレイヤーがこれらのアイテムを入手できるようにしたいと考え、別の方法を考え出しました。実績を得るためにはストリーク(?)をクリアする必要があるものの、報酬としてより多くのものが手に入るようになりました。

Perfect Dodge Effects

Added a special effect to signify when a Perfect Dodge has been performed
Perfect Dodgeが成功した際に表示する特殊効果を追加しました。

DEVELOPER COMMENT: To better facilitate Perfect Dodge gameplay that is less reliant on watching the buff bar for activation, we added a special VFX when wearing an item that utilizes Perfect Dodges.
開発者コメント: 発動時にバフ一覧を見ることに頼らない、Perfect Dodgeを活用したアイテムを装備しているときの特別なVFX(演出)を追加しました。

Lumenite Rewards

Increased Lumenite Drop Chance on harder difficulties for Specials/Elites
Lumeniteのドロップ率が難易度に応じて上昇しました。

DEVELOPER COMMENT: We wanted to increase the drop rate a bit, so we did. Additionally, Specials and Elites on Nightmare and Apocalypse have a small chance to drop an additional Lumenite.
開発者コメント: ドロップ率を少しでも上げたいと思ったのでこうしました。さらに、NightmareとApocalypseのSpecialsとElitesは、Lumeniteをドロップする確率が少し多いです。

[ Trinkets ]

General

Fixed an issue with unarmed charge melee attacks that prevented certain trinket proc effects.

Heart of Darkness

Reduces healing penalty duration from 60s to 30s

Soul Anchor

Increase per/summon damage buff from 5% to 6.25% (max 25%)

Daredevil’s Charm

Increases incoming damage penalty from 1% to 15%

Brutal Mark

Changed to 25% damage when enemy HP is below 50%

Added “after 60s” requirement to buff (to prevent mid-fight ring-swaps)

Talisman of Animosity

Added 10% ALL damage buff for 10s after a Weakspot kill

Storm Amulet

Added 10% damage buff to all Shock Mods (Blink Token, Stormcaller, etc)

Reduced damage buff from 20% to 15%

Rock of Anguish

Changed behavior to grant ramping buff for each 25% HP missing

Butcher’s Fetish

Added 20% Crit damage bonus to Fetish buff

Reduced Crit Chance from 15% to 10%

Galenic Charm

Reduced damage buff from 30% to 25%

Amulet of Epicaricacy

Increased baseline Mod gen from 10% to 15%

Increased w/ Status Mod gen from 25% to 30%

Nightmare Spiral

Increased Lifesteal from 2% to 3%

Leto’s Amulet

Increased stamina cost reduction from 10% to 15%

Twisted Idol

Added -15 Armor Encumbrance

Cleansing Jewel

Cleanse effect applies to all allies (no longer needs Elder Armor)

Mender’s Charm

Increased team healing effectiveness from 50% to 100%

Ring of Supremacy

Increased no-damage penalty requirement from 5s to 10s

Empowering Loop

Reduced Fire Rate penalty from 15% to 10%

Grim Coil

Reduced clip damage requirement from 60% to 40%

Increased damage buff from 4% to 7% per stack

Reduced total stacks from 5 to 3

Hunter’s Band

Removed range requirement

Reduced Weakspot damage bonus from 30% to 20%

Added 10% Ranged damage bonus

Ring of Shadows

Reduced awareness reduction from 40% to 25%

Added 15% Ranged damage to unaware enemies

Ring of the Mantis

Reduced stand-still requirement from 1.5s to 1.0s

Iskal Hunter’s Band

Increased spread reduction from 35% to 40% (smaller spread)

Hunter’s Halo

Increased ideal range bonus from 4m to 6m

Compulsion Loop

Increased buff duration from 5s to 7s

Gunslinger’s Ring

Increased Fire Rate from 5% to 10%

Celerity Stone

Added 20% Reload Speed and 25% Weapon Swap Speed for 15s after using a Consumable

Braided Thorns

Added 10% base Crit Chance

Reduced post-kill Crit Chance from 15% to 10%

Heartseeker

Increased Crit damage from 15% to 20%

Akari War Band

Increased duration from 10s to 20s

Devouring Loop

Removed from game (… JK)

Band of Pollux

Reduced Ranged penalty from 20% to 15%

Band of Castor/Pollux Combo

Increased encumbrance reduction from -15 to -25

Added 10% Melee damage

Ring of the Unclean

Added a Flop damage modifier (what’s dirtier than Flop kills?!)

Gift of the Iskal

Reduced healing penalty from 25% to 15%

Pillar of Stone

Increased Sway Reduction from 50% to 60% (less sway)

Increased Recoil Reduction from 25% to 30% (less recoil)

Added 50% increased ADS (AIM) movement speed

Ezlan’s Band

Added 0.238 HP regen per second

Blood Font

Increased HP regen significantly

Added 15% bonus to healing effectiveness

Leech Ember

Increased lifesteal from 2% base weapon damage to 2.5%

Made lifesteal value visible

Ring of Elusion

Increased duration from 5s to 10s

Aggressor’s Bane

Adjusted/Increased aggro generation behavior

Band of Accord

Reworked scripting to ensure benefit to single-player and multiplayer (client and host)

Provisioner’s Ring

Increased stowed reload speed by 50%

Soul Ember

Excess summons will explode when another summon is used

DEVELOPER COMMENT: Since the oldest summon is dying/expiring when resummoning an extra summon, we wanted to ensure that they would still explode properly. This should make strategic resummoning a fun option.

[ Armor ]

Void

Power Transfer Set Bonus: Changed from 5 stacks of 5% to 1 stack of 25%

Power Transfer Single Perk: Reduced ADS from 30% to 25%

DEVELOPER COMMENT: Void is one of the best all-around armors in the game. Conceptually, the Power Transfer mechanic was cool but we found that if you got hit once, the damage reduction wasn’t significant. You actually had to get hit too much for it to matter, and by then you were dead. Instead, we changed it to 1 stack. Get hit once, now you have full damage reduction. Don’t get hit for a while? Full damage has returned. Overall, this armor feels much better (and it was already good!).

Carapace

Harden Set Bonus: Completely reworked Set Bonus

Harden Single Perk: Completely reworked Single Perk

DEVELOPER COMMENT: Carapace was designed around the idea that the shell hardens like a swamp creature. However, the original method required taking damage to become more effective but, like Void, ended up having similar problems. We changed the behavior so that Harden happens automatically after taking no damage for a short period of time – basically becoming “battle ready”. All stacks of Harden return at once. Taking damage removes a single stack. When all stacks are removed, the wearer gains a “Scurry” buff which increases movement speed by 10% for each piece of Carapace Armor you are wearing (up to 30%!). For the Single Perk, players will gain an additional 5% ALL damage buff for each piece they are wearing (so much for “single” perk!).

Elder

Believer Set Bonus: Increased Duration from 10s to 20s

Believer Set Bonus: Reduced ALL damage buff from 35% to 30%

DEVELOPER COMMENT: Elder is an incredible armor set and truly shines in multiplayer or with summoner builds. The damage buff is still probably a bit too high for multiplayer, but it does come with limitations – namely the Dragon Heart requirement. We doubled the buff duration to make it more viable in more cases as well.

Scrapper

Challenger Set Bonus: Reduced ALL damage buff from 35% to 30%

DEVELOPER COMMENT: After the last rework, the Scrapper Armor became an incredible tool for players that loved to get up close and personal. The damage buff was a tad too high so we reduced it slightly.

Drifter

Wanderer Set Bonus: Completely reworked Set Bonus

DEVELOPER COMMENT: Drifter Armor was always meant to be a utility-based option. However, end game it turned out to be mostly only useful for a single-piece. Since our goal was to make more armors viable at more points of the game, we reworked it! After sprinting for 1s, Evading, or Combat Sliding, the player will gain a stack of “Inertia”. Inertia grants increased Ranged and Melee damage for 10 seconds and stacks 5 times. An interesting facet is that stacks wear off one at a time instead of all at once!

Akari

Opportunist Set Bonus: Increased duration from 10s to 20s

Opportunity Set Bonus: Removed movement speed buff

DEVELOPER COMMENT: We wanted to increase the viability of Akari Armor so we doubled the duration of the buff. Since the duration is now 20s, we removed the movement speed buff to compensate.

Slayer

Assassin Set Bonus: Added a 10s timer on post-reload buff

DEVELOPER COMMENT: We didn’t want players holding onto the buff for too long, so we added a generous 10s duration. If you hold it for any longer than that, you probably didn’t need it anyway. This change does not affect the moment-to-moment gameplay impact of Slayer/Assassin.

Hunter

Sharpshooter Set Bonus: Completely reworked Set Bonus

Sharpshooter Single Perk: Completely reworked Single Perk

DEVELOPER COMMENT: One of the most-changed armors in the game, we’ve gone back and forth on Hunter Armor since day one. The previous Weakspot buff was loved by some and disliked by others, so we decided to meet in the middle. The Sharpshooter Bonus now grants both Ranged Damage AND Weakspot Damage with no range penalty of any kind. In addition, the Single Perk now reduces weapon spread, making Hunter’s the King/Queen of precision.

Radiant

Momentum Set Bonus: Increased the Crit Chance/Crit Damage buff from 2.5% to 3.0% (max)

Momentum Set Bonus: Increased duration from 2.5s to 3s

DEVELOPER COMMENT: Once the best armor set in the game, Radiant sort of fell behind when we reworked the armors in a previous update. While it has never been “bad”, it was surpassed by the effectiveness and ease of use of other armors. We made the buffs a little stronger and we also increased the duration a bit more. It’s pretty crazy now!

Twisted

Regrowth Set Bonus: Completely reworked Set Bonus

Regrowth Single Perk: Completely reworked Single Perk

Regrowth Weight: Reduced from Heavy to Medium (!!!)

DEVELOPER COMMENT: Twisted was another set that suffered from different issues. Regeneration was nice but it didn’t help you kill the badguys any faster… it just made the fight longer. We wanted to keep the regrowth theme while incorporating damage into the mix. Twisted now gains “Bloom” stacks when at full health. Bloom increases total outgoing Melee and Weapon Mod damage (which includes summons now, BTW). Stacks 10 times. Taking damage removes 5 stacks. The Single Perk maintains some health regen at 0.334 per second (the old two-piece bonus!). Oh, and it’s also a medium weight armor!

Labyrinth

Power Surge Single Perk: Removed auto-loot (magnetized) effect

Power Surge Single Perk: Added Mod Power refund on cast

DEVELOPER COMMENT: The Labyrinth Armor was always about Mod Power so we felt the Single Perk of magnetized loot didn’t fit the theme quite as well as we had hoped. We changed it so that it now refunds a portion of the Mod Power used to cast the Mod which fits much better. This also stacks with other similar effects on other gear. Don’t worry, the magnetized loot option is somewhere else. =)

Cultist

Blood Pact Set Bonus: Completely reworked Set Bonus

Blood Back Single Perk: Increased automatic Mod Power regen rate

DEVELOPER COMMENT: Cultist armor was great when you are starting out, but like other armors that had no damage increases, it ended up being a “wear one piece” type armor. We changed it so that it now grants extended duration to mods. This includes things like Mender’s Aura, Hotshot, Song of Swords, Swarm… etc. The idea is that we gave it “damage” without giving it “damage”. At the same time, it has excellent new utility!

Bandit

Freeloader Single Perk: Adjusted scripting behavior (to work better with other Ammo-items)

DEVELOPER COMMENT: No major change here except that the behind-the-scenes scripting has been improved to give better synergy with things like Band of Discord. Otherwise, still a great armor!

Leto’s

Juggernaut Set Bonus: Completely reworked Set Bonus

Juggernaut Single Perk: Completely reworked Single Perk

DEVELOPER COMMENT: One of the most interesting armors in the game, Leto’s was the only option that required all 3-pieces to be effective EXCEPT for wearing the 1-piece too boost your damage. We didn’t like how that was going so we decided to go “FULL JUGGERNAUT”. Leto’s is STILL one of the most unique armors in the game in that it now has a unique single, double, and triple perk. At 1-piece, it gains a massive 25% reduction to stamina costs. At 2-piece, it gains the old 3-piece stagger reduction bonus. At 3-pieces, it gains 10% damage reduction per 10% missing health, up to 5 stacks.

[ Mods ]

General

Projectile Mods that don’t explode on impact now deal 50% additional Weakspot damage

DEVELOPER COMMENT: Projectile Mods that didn’t explode were left behind with some of the new items added to Subject 2923. We gave them a Weakspot buff to help them out.

Mender’s Aura

Increased maximum charges from 1 to 2

DEVELOPER COMMENT: A great utility Mod that’s now even better!

[ Weapons ]

Hive Cannon

Primary now grants Corrosive Stacks

Hive Shot (MOD) now grants Corrosive Stacks

Curse of the Jungle God

Tentacle Shot (MOD) now applies Overload Status to enemies

DEVELOPER COMMENT: We wanted to buff this a bit more. So we did!

Pride of the Iskal

Increased travel speed of Beetle from 1500 to 1700

DEVELOPER COMMENT: We have to go faster!

Riven

Made lifesteal value visible in description

Hero’s Sword

HEH… HEH… HEH… “SHING!”

DEVELOPER COMMENT: No comment!

[ Traits ]

Invoker

Can be used without Swamp DLC

DEVELOPER COMMENT: Since the Invoker Trait came with Swamps of Corsus DLC, it had an entitlement that disallowed use when the DLC wasn’t owned. However, it could be obtained without the DLC. We made sure this can now be used by anyone when unlocked, regardless of which DLC you own.

Catalyst

Reworked grant additional mod generation when damaging an enemy affected by a Status

DEVELOPER COMMENT: After reworking melee procs, Catalyst became a mostly useless Trait. By giving it the Amulet of Epicaricy effect, it still has a place in many builds, and, in some cases, is just outright better than the old Catalyst effect (we miss you, Devouring Loop!).

Concentration

Now affects the duration of Spore Shot and Hive Cloud

DEVELOPER COMMENT: Q.O.L buff.

Recovery

Reduced max value from 25 to 20

DEVELOPER COMMENT: A slight nerf. Stam Regen was a tad too crazy.

Survival Recovery

Reduced max value from 100 to 30

DEVELOPER COMMENT: Far too much infinite running in Survival due to both movement speed and the fact that stamina refilled almost instantly.

Survival: Swiftness

Reduced max value from 50% to 30%

DEVELOPER COMMENT: I think most Survival players saw this coming. 50% was just a bit too strong and reduced enemy interaction to almost nothing. It’s still going to be strong… just not as bad!

Survival: World Walker

Reduced max value from 50% to 30%

DEVELOPER COMMENT: This change goes along with the Swiftness and Recovery adjustments. The goal is to create a bit more interaction with enemies and reduce the effectiveness of just running by enemies,

[ Consumables ]

Adrenaline

Reduced duration from 40s to 30s

DEVELOPER COMMENT: Because who needs to run that fast for that long?!

Beetle Extract

Increased value from 15 to 20

DEVELOPER COMMENT: Along with the Recovery nerf, this is to help make Beetle Extract a bit more enticing in normal gameplay.

Survival: Beetle Extract

Reduced value from 25 to 15

DEVELOPER COMMENT: Adjustment to require a bit less infinite running in Survival.

[ Survival Mode ]

Adjusted initial scaling curve to make the first 10 zones a bit more manageable

Adjusted post 10 curve as well as harder difficulty scaling to make runs a bit shorter

Added 8 new Traits to Survival (4 automatic, 4 purchasable via Vendor)

DEVELOPER COMMENT: To add some new spice to Survival Mode, we made some difficulty adjustments. Additionally, we’ve added purchasable Traits that you can “opt into” (so they don’t thin out your main Trait pool automatically) and added 4 new Traits into the mix as well.

[ MISC ]

Wasteland Goodboy

Secret, secret… I’ve got a secret!

DEVELOPER COMMENT: WOOF, ARF… BARK BARK, WOOF… GRRRRRRRRRR!

コメント [編集]

最新の10件を表示しています。 コメントページを参照

  • だけ簡単に翻訳しました。Wikiに書くことは苦手なのでやっていません。長文失礼しました。Worldstone休息時にModパワーが満タンになる。Summonsアイテムやパーク、トレイト(Trait)のModダメージが召喚物にも適用される。召喚物の体力が武器レベル(またはModが装備されている武器)に応じて増える。召喚物がクリティカルするように(プレイヤーのクリティカル値に依存)。召喚物による弱点ダメージが入るように(召喚物自身の修正値に依存?)。プレイヤーが死んだとき、Iorn Sentinelも死ぬように。Melee Wepons (General)10%の弱点ダメージ修正を追加(全面的に)。特殊な武器(例: Smolder)のProc Chance効果が通常攻撃で発動しないように。開発者コメント: Melee武器に弱点ボーナスを与えたくなかったが、小さなバフなら十分だろうと判断しました。また、特殊なMelee武器の通常攻撃のProc Chanceを削除し、チャージ攻撃のみ100%の確率で発動することを確認しました(?)。目標としては、ランダム性(RNG)を取り除き、プレイヤーがいつ状態異常や効き目についてもう少し自由に判断できるようにすることでした。Liz & Liz / Root Motherナイトメアやアポカリプス難易度での最大体力を増加。開発者コメント: この女性たちは皆、決意を固くして、より困難な難関での殺伐とした日々を送っています!Buff Iconsバフアイコンの色を見やすくしました。開発者コメント: バフアイコンの色を変更しました。赤は攻撃を、青は防御を表します。緑は回復を表します。淡い茶色/黄色はユーティリティ[utility](その他)を表します。アーマーバフはそれぞれのアイコンを使用しているので、バフ一覧上でどのバフがどれなのかを区別しやすくなっています。Corrosive Statusダメージ軽減の"スタック"を付与するようになり、すべてのCorossive装備[gear]に統合されるようになりました。開発者コメント: スタックの仕組みを利用するために、Corossiveダメージの状態異常を作り直しました。現在、Corossiveダメージを与えるものには、Corossiveデバフ(Corossive Aura, Butcher's Frail, Hive Cannonなど)のスタックが適用されるようになりました。最大スタック時には、ダメージデバフは以前と変わりません。Survival Streak RewardsAdventurer GogglesとHero SwordがRigs(Glowing Fragments)から購入できるようになりました。開発者コメント: より多くのプレイヤーがこれらのアイテムを入手できるようにしたいと考え、別の方法を考え出しました。実績を得るためにはストリーク(?)をクリアする必要があるものの、報酬としてより多くのものが手に入るようになりました。Perfect Dodge EffectsPerfect Dodgeが成功した際に表示する特殊効果を追加しました。開発者コメント: 発動時にバフ一覧を見ることに頼らない、Perfect Dodgeを活用したアイテムを装備しているときの特別なVFX(演出)を追加しました。Lumenite RewardsSpecial/Elites難易度でのLumeniteのドロップ率が上昇しました。開発者コメント: ドロップ率を少しでも上げたいと思ったのでこうしました。さらに、NightmareとApocalypseのSpecialsとElitesは、Lumeniteをドロップする確率が少し多いです。 -- 2020-08-19 (水) 19:28:16
    • 反映完了です。ありがとうです。 -- 2020-08-19 (水) 20:05:12
      • 反映ありがとうございます。中途半端に英語と日本語混じらしちゃったので、慣れている方がいれば直してくれると嬉しいです。 -- 2020-08-19 (水) 22:04:23