アップデート214415

2019-08-30 (金) 16:52:42
カテゴリ:アップデート情報

リリース日:2019/08/22

アップデート内容 [編集]

WEAPON: Increased Scar of the Jungle God bleed speed (same damage but faster)
ITEM: Vengeance Idol buffed to 50% DMG below 25% health
MOD: Reduced Breath of the Desert Charges (3 to 2)
MOD: Increased Breath of the Desert buildup requirement (500 to 750)
MOD: Gravity Core DMG reduced (750 to 500)
MOD: Gravity Core AOE DMG significantly reduced against friendlies
MOD: Gravity Core pull significantly reduced against friendlies
MOD: Gravity Core projectile time significantly increased
MOD: Gravity Core buildup requirement reduced (2000 to 1500)
MOD: Tentacle Shot no longer hits friendlies
MOD: Increased Hunter's Mark buildup
MOD: Certain mods should now properly target more enemies
ARMOR: Removed the duration for Slayer Armor buff post reload
ARMOR: Set bonuses should now properly update on client without needing to reequip
TRAIT: Reduced Catalyst buff (20% to 15%)
ENEMY: Adjusted all Vyr Annointed weakspots (head) to be the correct size
ENEMY: Ixillis fix for secondary particle not showing up for non-host (client)
ENEMY: Adjusted method for gaining additional ammo during Ixillis
ENEMY: Non-hitscan weapons (projectiles) can now deal weakspot DMG to Ixillis
ENEMY: Shade/Shatter will should no longer get pushed out of their dome
ENEMY: Projectiles used against Shade/Shatter dome will now DMG the dome
ENEMY: Shade no longer becomes stuck in dome anim when Shatter is killed during startup
ENEMY: Fix for The Harrow alternate kill method
ENEMY: Nightmare no longer takes the same teammate every time
ENEMY: Nightmare Portals will no longer wait to appear
ENEMY: Certain Mods now properly attack Claviger's chest
QOL: Ace has decided to sell higher quantities of Irons (with less min/max variance)
QOL: Many keybinding fixes
BUG: Fix for inconsistent reviving where it would often cancel (YESSSS!)
BUG: Spectators should now see proper death/grapple/interaction animations
BUG: Fix for saves without proper progression keys (Howling Key, Guardian Heart, etc)
BUG: Fuse box fixes!
BUG: Added persistence component to bell handler
BUG: Bosses dying to DOT should no longer break the game (!)
BUG: Fixes for enemies grappling Rattle Weed
BUG: Many additional trophy/achievement fixes
BUG: Hair color should no longer change color when equipping Hunter Shroud
BUG: Force Burst should no longer cause banished enemies to become suspended in air
BUG: Ent scream should no longer instakill players using Mantle of Thorns (...lol)
BUG: Added minion tag to Monolith spawns
BUG: Collision adjusted on Monlith tile to prevent players from falling through
BUG: Added save bool for Lost Gantry to prevent lock-out if player exits on death
BUG: Fix for certain elemental MOD damage types being considered Melee DMG
BUG: Totems in Shroud dungeon should now always properly summon Shroud
TECH: Set max players on unreal to 3
TECH: Matchmaking optimizations
MISC: Told the Wasteland Goodboy that he's a goodboy.

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